Home Gaming New AMD driver adds Frame Pacing For multi-GPU systems

New AMD driver adds Frame Pacing For multi-GPU systems

1 min read

If there’s one argument to be made for AMD cards at the budget end of the spectrum, it’s their dedication to multi-GPU setups. NVIDIA have forsaken low and mid range SLI (for the GTX 1060 and below), so it’s one tool in the AMD shed that can be wielded to attract buyers. With their new Radeon Crimson Edition 16.10.1 driver, AMD have given those people running more than one AMD graphics cards a trick up their sleeve—Frame Pacing for a much smoother experience in DX 12 games. The likes of Total War: Warhammer, Ashes Of the Singularity, Hitman and Time Spy benchmarking.

What is frame pacing you ask? To explain that, we must explain Alternate Frame Rendering (AFR) technology. AFR is used to manage the delivery of frames  by multiple graphics cards in a system. Using AFR, the GPU workload is split between GPUs, allowing the first frame to be rendered by one GPU and the second by the second GPU, alternating between each frame and so on.

Frame Pacing

This technology brings its own bevy of problems, in that some frames might take longer to render than others due to the changing on-screen environment or engine complexities. This can often result in stuttering or incomplete animations. The solution AMD’s Radeon Technology Group has produced, is Frame Pacing.  It’s a software algorithm that detects discrepancy with GPU rendering, and corrects them, thus ensuring that frames are delivered crisp and clean. There’s a video below from Scott Wasson at RTG discussing the technology in a bit more depth.

It’s good to see RTG deliver technology that give’s their cards an edge over the competition , especially when NVIDIA have all-together abandoned SLI on the cheap.

Last Updated: October 7, 2016


  1. Ottokie

    October 7, 2016 at 09:10

    Good stuff for pushing tech forward. I wonder if the cards will run cooler because each one only has to worry about every second frame to render.


    • Admiral Chief

      October 7, 2016 at 09:43

      …or run hotter since it has to worry about the other running hot


  2. Guava_Eater

    October 7, 2016 at 10:20

    It’s actually quite sad, Graphics cards are based on massive parallelization technologies. It’s not unusual to see graphics cards with over 1500 cores these days. How can cards manage to get so many cores working together but as soon as those cores reside on a separate card they run into issues. Well done AMD but it took you (collective you for GFX manufacturers) long enough….


Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also

Sony Aims to Launch 10 Live-Service Games by 2026

During a recent investor call, Sony revealed that they plan to release 10 new live service…