The Fallout 3 patch is now live for all versions of the game on their respective updating avenues. Its staggering that it has taken Bethesda this long to get a patch out after the outcry of bugs like the Playstation 3 one which caused the game to crash if a friend logged on.
Why has it taken so long just to fix that, for example. I didn’t play much Fallout 3, so I never encountered the plethora of bugs that was mentioned on forums and other gaming websites, but I can understand the frustration of the player who wishes to enjoy his game but is prohibited by ridiculous bugs like the Playstation 3 one mentioned above. Atleast its now out and available for everyone.
On a happier note, Operation Anchorage will be released on the 27th of January for all those wishing to expand their game.
Patch notes after the jump.
Update 1.1 Notes (All platforms unless otherwise noted)
New Features
Trophy support. (Playstation 3)
Bug Fixes
Friends notification no longer causes the game to pause. (Playstation 3)
Fixed occasional crashes during loading and waiting.
Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.
Fixed issue where certain NPCs would occasionally disappear from the game.
Fixed issue where dead NPCs would occasionally come back to life.
Fixed rendering issue with the Gatling Laser gun’s tracers.
Fixed issue where the haircut menu would occasionally not appear properly.
Added ability to remap your VATS and pip boy buttons.
Fixed rare load/save issues that would cause NPCs to behave incorrectly.
Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.
Using Radaway from the Pip-Boy’s Status Menu repeatedly no longer crashes the game.
Player no longer gets stuck in level up menu if their skills are maxed out.
Fixed issue where multiple followers would occasionally not load into an interior.
Fixed rare issue with getting stuck in VATS mode.
Fixed rare crash with fighting NPCs with corrupted data.
In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)
Fixed rare crashes while loading and saving games.
Fixed rare issue where player would fall through the floor while in VATS.
Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.
Prevent NPCs from inadvertently dying from falling.
Fixed occasional issue where the controller would stop working properly.
Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.
Quest Fixes
Fixed several instances where quest item stayed in inventory permanently after completing quests.
Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.
In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.
For the Big Trouble in Big Town quest, the broken protectrons in Big Town become active at the proper time.
In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.
Fixed infinite caps exploit in Strictly Business quest.
Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.
Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.
Fixed several XP speech exploits with certain NPCs.
Fixed XP exploit with a robot in Fort Bannister.
Fixed issue where player’s controls can become locked permanently during The American Dream.
Source: 1UP
Last Updated: January 14, 2009
darthdad
January 14, 2009 at 09:36
I haven’t encountered any of these bugs. Is it only on the PS3 version? Or are there bugs on the 360 as well?
StNick
January 14, 2009 at 10:00
This has to be a mistake.
1.10 has been available on PS3 since I bought the game a few weeks ago. I’ve never had it crash when a friend logs on, and I’ve been earning Trophies since day 1?!?
Evil Grinning Monkey
January 14, 2009 at 10:07
Walter at Megaton normally committed suicide by jumping off his balcony and then you had now place to sell your scrap metal.
LazySAGamer
January 14, 2009 at 10:14
Nope this patch was only released yesterday, the crashing was a commonly reported problem that didn’t affect everyone
darthdad
January 14, 2009 at 10:23
Are there bugs with the 360 version as well?
StNick
January 14, 2009 at 10:23
How do you explain the trophies then?
Not trying to be funny or anything, genuinely curious.
StNick
January 14, 2009 at 10:26
Looks like it came out for PS3 a month ago…
http://www.joystiq.com/2008/12/15/fallout-3-ps3-patch-adds-trophies-squashes-bugs/
PaasHaas
January 14, 2009 at 10:28
The PS3 version of this patch has been available for almost a month now… dunno about other platforms.
V@mp
January 14, 2009 at 10:28
Neither have I on the Pc version.
Just the damn Liberty Prime robot getting stuck once.
That was kinda annoying.
ewie
January 14, 2009 at 10:59
yes some.
I encountered the xp glitz in big town , where you can get unlimited xp by talking to the same guy over and over again. only 5xp a shot but not worth it.
darthdad
January 14, 2009 at 11:02
I have the 360 version, and have not had any hiccups.
Nick
January 14, 2009 at 11:36
Hey Guys, Im playing it on 360 and I was having a lot of problems so I specifically stopped playing until a patch came out because I was scared that more shit would just break. I had the following issues:
Walter – found dead for no reason (Evil Grinning Monkey got it right, just above ^)
Mariarti – Disappeared from Existance ( Map said he was across the map in the middle of a river) – I had to hack his PC to continue with storyline
Map – My map completely goes haywire. If I set a marker for Megaton, it will tell me to go via Rivet City, then through 4 different sewers and then a train station…. it was broken.
janrik
January 14, 2009 at 11:57
Level 20 on 360 with 800/1000 GS and have not had a single bug or glitch…
On 2nd play through now to get that last 200 before the DLC and still smooth sailing so far.
ewie
January 14, 2009 at 12:59
This is on 360, seems like some of these were just scripting errors which will be in both.
Bboy
January 14, 2009 at 13:18
“Player no longer gets stuck in level up menu if their skills are maxed out.” lol, over achiever fail!
Wolfy
January 14, 2009 at 14:56
thats hillarious
Wolfy
January 14, 2009 at 15:43
I never really got in to the rhythm of the game to expierence any bugs. But ill get the update anyways