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Home Geoffrey Tim (page 969)

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

Posts By Geoffrey Tim

Gaming

Starbreeze says its Syndicate was always going to be an FPS

By Geoffrey Tim
September 14, 2011
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Gaming

“Game of the Year” edition of Red Dead Redemption incoming

By Geoffrey Tim
September 14, 2011
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Gaming

It’s Tournament Time for Clearwater Mall with Main Gaming

By Geoffrey Tim
September 13, 2011
1
Gaming

All the 3DS news from Nintendo’s pre-TGS event

By Geoffrey Tim
September 13, 2011
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Gaming

The Gunstringer gets free, fantastic DLC

By Geoffrey Tim
September 13, 2011
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Gaming

Nintendo details 3DS circle pad add on, faces get palmed

By Geoffrey Tim
September 13, 2011
1
Gaming

You got a little TRON in my Saints Row

By Geoffrey Tim
September 12, 2011
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Gaming

New Zelda to take advantage of Wii U’s power

By Geoffrey Tim
September 12, 2011
Comments Off on New Zelda to take advantage of Wii U’s power
1...968969970...1,213Page 969 of 1,213

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Critical Hit is built on the idea that we are more than one thing. Are you a hardcore gamer who also enjoys a night out at the movies? Perhaps you’re a professional cosplayer who is searching for the perfect burger, or maybe you’re just interested in high-end tech and Netflix binging. Covering gaming, entertainment, tech and geek, Critical Hit offers information and critique from a staff of diverse, knowledgeable and fiercely opinionated writers.

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  • October 5, 2026

    Tom Cruise’s Digger Stumbles at the Box Office With an $8 Million Opening

  • October 5, 2026

    CriticalHit Given Early Access to GTA VI: We Like What We’ve Played…

  • October 5, 2026

    Game Culture Spent Two Decades Earning Trust, Now Casino Reviews Face Identical Questions

  • October 5, 2026

    Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

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    Spine Animation for Games: From Character Art to Playable Movement

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