I find it strange that I’ve not fallen into the trap that is Stardew Valley. The fact that I’ve avoided the game entirely is especially odd considering that I have quite a thing for cabbages and farming simulators in general*.
Oh who am I kidding? I know exactly why I’ve avoided the indie title! An open world? Millions of things to do? It’s basically Minecraft/Terraria isn’t it? Yeah, I played those games, and I lost huge portions of my life to both!
Stardew Valley does look hella cute though, and I do actually plan on trying it out one day (when I find myself in the possession of infinite time). The problem is, the longer I put off playing it, the more difficult it’s going to be to understand what the hell is going on when I do eventually give it a bash.
- Shane and Emily are now available to marry. They each have new events, music, and more!
- Spouses now have a unique outdoor area and behavior on the farm.
- You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
- Standard Farm – The original Stardew Valley farm.
- Riverland Farm – Lots of water, good for fishing.
- Forest Farm – Foraging opportunities and a unique weed that always drops mixed seeds.
- Hill-top Farm – Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
- Wilderness Farm – Monsters spawn at night.
- “Shed” building… An empty room that can be decorated, filled with kegs, etc.
- “Mill” building… Can be used to turn wheat into flour and beets into sugar overnight.
- A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new “magical construction” feature available from the Wizard’s Tower. The new quest is triggered when you enter the Railroad area.
- Added several new locations that are related to the above quest. “Junimo Hut” building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
- “Earth Obelisk” building (Magical Construction). A permanent warp totem to the mountains.
- “Water Obelisk” building (Magical Construction). A permanent warp totem to the beach.
- “Gold Clock” building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
- You can now move your buildings via Robin’s construction menu.
- New house upgrade from Robin that adds a cellar to your house and teaches you the “cask” crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
- “Iridium-star” level quality is now attainable for aged goods, fruit, forage items (if you have the botanist perk), and animal products. Iridium-star level items have twice the value of normal items.
- NPC’s now appreciate quality level in gifts, but it only has an effect on gifts they “like” or “love”.
- Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
- 5 Coffee beans can be added to a Keg to make coffee.
- Honey can be placed in a keg to make mead.
- Void eggs can be placed in mayonnaise machines to make void mayonnaise.
- 2 new fish, “Void Salmon” and “Slimejack”
- You can now choose to color your chests with one of 20 color options.
- Evil Shrines, where you can make offerings in exchange for dark magic.
- Divorce. You can file from a little book in mayor’s house.
- You can now wallpaper the little hallways in your upgraded house.
- When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
- 2 new “Lost Books”
- Krobus now sells a “Return Scepter”… a tool which acts as a permanent warp totem to the farm.
- Giving someone a gift on their birthday will never make your spouse jealous.
- Pierre now sells a “Catalogue” furniture item that can be used for unlimited free access to all wallpapers and floors.
- Robin now sells a “Furniture Catalogue” furniture item that can be used for unlimited free access to nearly all furnitures.
- If you’ve found the Galaxy Sword, you can now buy another from Marlon. You can also buy the Galaxy Dagger and Galaxy Hammer.
- Slime balls have a chance to drop petrified slime
- Added a graphics option to display “sharper” stack number digits.
- You can once again plant fruit trees around the edge of the Greenhouse interior.
- Fences take twice as long to decay.
- Balance changes:
- All animal products are increased in value by 25%
- The Rancher profession now increases the value of animal products by 20%, up from 10%
- The Artisan profession now increases the value of Artisan goods by 40%, down from 50%
- The Blacksmith profession now increases the value of metal bars by 50%, up from 25%
- The value of Blueberry is now 50g, down from 80g
- The value of Starfruit is now 750g, down from 800g
- The value of Cranberry is now 75g, down from 130g
- The value of Ancient Fruit is now 550g, down from 750g
- Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)
- Sunflower can now be grown in summer as well as fall
The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don’t want Stardew Valley to make players feel “forced” into one particular way of making money. I think it’s a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I’ve made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options.
Update 1.1 is no doubt great news for those who are already big fans of Stardew Valley . New farm maps? Additional buildings? A new quest? There’s a whole lot of new stuff to enjoy!
I wonder if I shouldn’t now jump in myself? I should get in on the Stardew Valley action before it turns into a case of Minecraft for example, where there’s just way too much to take in.
Last Updated: October 4, 2016