Batman: Arkham City – Brand New Details, Scans And Info

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Boy, oh boy do we have a ton of juicy new info for you about Batman: Arkham City. Judging from the response we had to our first post on Batman: Arkham City just a few days ago, it’s very safe to say that there is a lot of reader interest in this new chapter in the “Arkham” game series.

It’s all for good reason as well, because if the first game wasn’t already awesome enough, the second game looks like it’s going to be even better. We have new scans from the GameInformer article as well as a whole list of new information regarding characters and gameplay.

Hit the jump for all of the goodness. I’m Batman.

Let’s hit you up with all of the info first, all of this information is taken directly from a thread on the NeoGaf forums, which can be found here.

-Sharp took credit for getting the Joker situation of the first game under control. He then used that incident to help win the Mayoral election. After winning, he declares Blackgate and Arkham unfit, and buys off a portion of the slums of Gotham. Walling off the area and calling it “Arkham City”, he contracts a mercenary group called Tyger into defending the walls. The prisoners are only given one rule: “Don’t try to escape”, with the penalty for doing so being death. Beyond that, they can do whatever they want within.

-Hugo Strange heads the new Arkham, though it seems like this fact is cloaked in mystery to the outside world. Those who look into him disappear.

-It’s been a year. Two face is admitted into Arkham City and he realizes he has to make a move to assert himself in the new prison lest he be eaten alive (not literally, of course). He captures Catwoman, figuring a public execution should do the trick.

-The team is aiming for a highly detailed city, on the level of what they did in the first game with Arkham itself.

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-Gadgets can now be used during fights- the article mentions Batman putting explosive gel on the back of one of his opponents during a brawl.

-You can now pull off multiple counterattacks at the same time.

-Many of the super villains have formed gangs, and taken control of differnt portions of the city.

-The team wants to push the “forensics” angle of the first game more, incorporating puzzles in them that will become more complex as the game goes on.

-Most of the key gadgets that were unlocked late in the first game are available by default (Beyond the explosive gel, the article also mentions the line launcher).

-Interrogations replace the Riddler maps of the first game.

-Batman can now taunt his enemies via a button press.

-Certain characters have optional sidestories within Arkham city (the article mentions Zsasz), that you can dig into.

-Harley has a new costume. From the article: “Instead of a nurse outfit, Harley now wears red and black pants, and a matching midriff-baring top. Her face paint has been scaled back to a much more subtle degree, and she now has a Joker tatoo on one of her hips peeking out over her waistband.”

-Batman’s been given a new gadget called the “broadcast analyzer”. The article mentions several broadcasts Bats can listen in on, like the GCPD dispatch and Gotham FM. The main usage here has Batman tuning in to listen to a message left for him by the Joker.

-Oracle is missing, so Alfred is the one in Bruce’s ear (at least at the beginning of the game).

-Rocksteady wouldn’t detail their multiplayer plans.

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We also have a bunch of new scans of some actual in-game/engine shots provided by CVG, here they are:

Click to see them bigger.

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Last Updated: August 11, 2010

Nick De Bruyne

Video games writer, editor and critic since '08. Living and breathing video games, movies and cars since the 80s. Follow me on Twitter if you love tons of gaming talk, and @pennyworthrevs for fun stuff and links.

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