Here’s a great start to the week; yet another reason to moan on about Capcom and its ridiculous, money-grubbing DLC policies. That controversial, contentious extra information that’s already on your Street Fighter X Tekken disc will be available for purchase at the end of this month.
On July 31, Capcom’s giving you the chance to turn your $60 game in to an $80 one – by charging you for a bunch of characters that are locked behind a bit of code. Here’s what your twenty bucks will get you:
- Street fighter characters: Blanka, Sakura, Guy, Cody, Dudley, Elena.
- Tekken characters: Jack, Bryan Fury, Alisa, Lars, Lei and Christie.
On top of that, you’ll also get a balancing and glitch-fixing patch that addresses the following issues:
- Ryu, Ken and Akuma’s Tatsumaki Senpuu kyaku have all had their hitboxes reduced in size. (reducing the efficacy of those ridiculous cross ups?)
- Rolento’s jabs addressed.
- Xiaoyu’s crouching hard kick phoenix loops.
- Raven crouching HP loops.
- Auto-block gem has been re-balanced.
Of course, those who purchase the Vita version of the game get all of that for free.
“As for the PS Vita version, the 12 characters and alternate costumes for the core 38 characters will be available as free downloads,” Capcom said. “The 12 new fighters have alt costumes available as a pre-order incentive at GameStop, Best Buy and Amazon, and all DLC purchased can be shared between PS3 and Vita.”
Capcom’s well aware that the on-disc DLC issues “have been a contentious topic since they were discovered on the disc,” saying that it was necessary to provide “compatibility for all players, save HD space, download bandwidth, etc,” but that in the end it had to “hear what the community had to say.”
“The dev teams are listening, and promise to incorporate that feedback into future titles – fighting or otherwise.”
Mostly, the community’s been saying “ Hey Capcom, you jerks…give us this stuff for free!” – so they’ve obviously not been listening that well. I’ve been terribly disappointed by SFxT, personally; it just doesn’t seem like all that much move was put in to it; a relatively small roster, a fiddly gem system, a ridiculously low amount of stages and just two, decidedly bland endings have made it so I’ve not spent nearly as much time with it as I have other fighters.
Last Updated: July 9, 2012