Call of Duty: WWII story and multiplayer details revealed

3 min read

Call of Duty: WWII has been officially revealed, with Activision and developers Sledgehammer Games lifting the curtain on the “back to its roots” entry that was confirmed last week. You can get a good look at the first trailer for the game above, which is said to be entirely in-engine. It’s pretty visually impressive.

The game kicks off late into the World War, with the first mission taking place on the beaches of Normandy during D-Day – arguably the most pivotal battle in the entire campaign. After that, players will experience the second World War on the European front (again), going through the final years of the conflict as a member of the first infantry thrown onto the beach through dire strategy. Players are promised a personal, dark story, that only occasionally jumps to other characters when required.

Call of Duty World War II revealed

The big changes come through in Multiplayer though, which sheds the jet-packs and futuristic powers of the past three Call of Duty titles. Instead, the series is going right back to where it was with fast-paced titles like Modern Warfare and World at War, but with expected twists. Instead of class creations, players will enroll in Division – determining what sorts of equipment you have access to based on traditional classes. Through this WWII is attempting to mirror real soldier progression within a unit, with new gear being unlocked according to your Division as you play.

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“War” is also an entirely new game mode that helps give multiplayer a more narrative spin, similar to Conquest in Battlefield 1. Although players will still make up forces on Allied and Axis sides, these games will feature objectives specific to the map you’re playing that are rooted in past conflicts. Normandy, for example, might have Axis forces laying fire on landing Allies, while players on the other side will be forced to push the line back and secure the beach.

Call of Duty World War II revealed 2

Multiplayer will also feature a Destiny-like social lobby. Headquarters is a step beyond the sort of in-between social lobby that Sledgehammer tried in Advanced Warfare, but the idea is to truly create a social space that players can connect in during online sessions. Sledgehammer also confirmed that co-op will feature again, taking place during a period where Nazi Germany was attempting to create an army in the dying days of the war. So, of course, Zombies are making a return.

Call of Duty: WWII is scheduled to launch on PS4, Xbox One and PC on November 3rd. Sledgehammer promised that a private beta will take place sometime later in the year.


Last Updated: April 26, 2017

Alessandro Barbosa

You can all call me Sandy until I figure out how to edit this thing, which is probably never. Sandy not good enough? Call me xXx_J0k3R_360degreeN0Sc0pe_xXx. Also, Geoff's a bastard.

  • Guild

    Unpopular opinion it seems but I’m happy. Definitely getting CoD this year

  • HvR

    Interested in the SP campaign, just miffed that yet again they are doing ’44 to ’45.

    Why not follow the 1st Inf through the whole war. The Algeria/Tunisia campaign of ’42 or the invasion of Sicily then going north to Normandy

    • Yeah, the European theatre is played out imo – so I’m sad to see a return to it – but if they can do it well, it could be interesting.

    • Skittle

      Considering that Western Europe was where the war started and ended it makes sense (it also lets us play as Americans so the USA can feel like heroes again). That being said, Stalingrad would have been a great choice as a new location.

      EDIT: The war in the Pacific would be great too. Maybe the DLC will open up new fronts.

  • HvR

    Interesting to see the using of a historian; wish more dev teams do this.

  • Peter Pan

    I wonder how the Fanbois will react when the game is released! I have to say, I have never been a massive CoD fan, but while I cut my FPS teeth on the original Doom, I took FPS gaming seriously with the original 2003 CoD, so they have my attention again!

  • Viper_ZA

    If they allowed for local server hosting, maybe just MAYBE this would have been tempting…

  • Craig “CrAiGiSh” Dodd

    Will test the Beta but not sold on it yet …

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