Call of Duty devs explain the Xbox One resolution difference

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Cod ghosts

The PS4 certainly has the graphical advantage right now over the Xbox One when it comes to third party games. Take Call of Duty for instance, which has erupted on the net over the whole 1080P and 720P difference between the two consoles. There’s a reason for that HD difference according to the COD makers. And it doesn’t bode well for the Xbox One.

Speaking to Eurogamer, Infinity Ward boss Mark Rubin was upfront with why the Xbox One version of Call of Duty: Ghosts suffered a bump in resolution. It was all because of that 60 FPS running speed that Infinity Ward wanted to preserve on the console.

“It’s very possible we can get it to native 1080p [resolution]. I mean I’ve seen it working at 1080p native,” Rubin said. “It’s just we couldn’t get the frame rate in the neighborhood we wanted it to be.”

And it wasn’t a lack of effort. It wasn’t that it was like last minute. We had the theoretical hardware for a long time. That’s the thing you get pretty quickly and that doesn’t change dramatically.

It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it’s threads-based or if it’s GPU threads or if it’s memory – whatever it is – optimization is something that could go theoretically on forever.

Right now, the PS4 is the bigger console when it comes to hardware and pure graphics. The Xbox One architecture is going to represent a challenge that developers will need to work around in the early days of the console, much like what happened with the PS3 when it first launched.

But in the long run, Rubin hopes that “both platforms will look way better” as the next-generation rolls on. “First launch, first time at bat at a new console is a challenging one,” Rubin said. “That’s just the way it is. For people fearful one system is more powerful than the other or vice versa, it’s a long game.”

Last Updated: November 5, 2013

Darryn Bonthuys

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