Home Gaming Capcom admits Street Fighter V needed more polish, vows to give games more dev time

Capcom admits Street Fighter V needed more polish, vows to give games more dev time

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StreetFighterV4

Street Fighter V may be a roaring good fighting game – but criticism that it was launched in an unfinished state isn’t undue. The game, good as it is, is still a little half-baked. Had it been properly finished and polished before release, it may have performed a little better.

You know – if it included single player content; rudimentary things like a story or arcade mode. It’s something Capcom’s come to realise that releasing games in an unfinished state isn’t the smartest move – so they’ll be giving their games a little more time in the oven in future.

Capcom’s Chairman and CEO Kenzo Tsujimoto has told investors “it’s best to spend a little more time in developing and running a high-quality title that will perform well globally”. One of the reasons for their dip in income was Street fighter V’s sales not quite meeting expectations.

“Some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch,” Tsujimoto said. “Accordingly, we feel it’s better to give a little more time to development than before, and have made slight adjustments to our portfolio.

“Profits may take one or two years longer to stack up than initially expected, however we will be firmly strengthening our brands. That being said, even looking at Capcom’s growth exclusively, we expect at the very least growth in excess of ten per cent to continue.”

This is good news. Capcom is home to a number of fantastic IP’s, and we can only hope that they’ll be giving their games a little more polish in future before releasing them.

Street Fighter V, which was plagued with launch server issues and a lack of content for newcomers only sold 1.4m copies, falling short of Capcom’s expectations. They think they know why – and it’s a something they want to redress.

Last Updated: May 13, 2016

25 Comments

  1. Alien Emperor Trevor

    May 13, 2016 at 09:07

    When did publishers forget that first impressions count?

    Reply

    • Pariah

      May 13, 2016 at 09:09

      I’m sorry, we can’t hear you over our SEASON PASS DLC BUY NOW AND WE’LL DECIDE WHAT TO GIVE YOU LATER.

      Reply

    • Kromas untamed

      May 13, 2016 at 09:11

      Played Overwatch Beta a hell of a lot. For a Beta I found ZERO bugs and the netcode made Battlefield/front look like a indie dev coded it. I can’t imagine there actually being anything needed for release beyond slight balance changes.

      Reply

      • Pariah

        May 13, 2016 at 09:17

        • Kromas untamed

          May 13, 2016 at 09:19

          Alternatively funny story. The last CoD had the wow devs help them out with fixing the netcode after launch. 🙂

          Helps to be part of the same company sometimes. 🙂

          Reply

          • Pariah

            May 13, 2016 at 09:21

            Wahaha

          • Kromas untamed

            May 13, 2016 at 09:23

            Poor D.I.C.E has no love. They can ask Bioware for SP help and maybe Visceral for jump scare help (not sure how much use that would be) but their netcode will suck for years to come.

      • RustedFaith

        May 13, 2016 at 12:41

        The netcode is worse than battlefield 4 btw. They have a 60hz receive rate and a 20hz send rate on the servers.

        Proof below …

        Reply

        • Kromas untamed

          May 13, 2016 at 13:35

          Higher Tickrate better netcode

          This is guy is right for everything he mentions but he forgets one primary thing data size. BF4 has to have a higher tickrate as it has larger(MUCH) data packets. Overwatch has a total of 12 players per server sending xyz coords as well as bullet trajectories and dmg stats. BF send the same things except for the fact that it sends it for 64 players total. Just the bullet data alone is more info than Overwatch would be sending and in most cases BF will send the same sized packet frame as it rarely changes. Think of it this way (if you played wow before you will know what I am talking about). You go into a 5 man dungeon and lag is fairly stable. You start a boss fight with many spells and effects happening and your lag slightly spikes. Now you enter a raid and your lag is 20-30ms more permanently and spikes badly during fights. Luckely neither BF or Overwatch has much in terms of AI otherwise you get what DayZ suffers from as its servers have to also constantly track Zombie,Animal data as well and send it off to all players (well all players in a certain range). Now there are ways to make it better in terms of data sent and that is to create a bubble of a certain range that a player will recieve update info for and DICE I think has tried to dabble in it a bit but the maps are too small to really make effective specially since sniper bullets and shells work on droppoff calculations and those also need to be sent to the client (but can get simulated client side). The biggest issue BF has though is physics and bullet trajectory due to raycasting not really being a thing anymore.

          Wow. I am tired just from typing so I am not going to bother finishing.

          tl;dr

          BF needs a higher tickrate as it has much more data to feed clients and thus its netcode sucks.

          PS. There was a video somewhere where they showed off the improved netcode with two players on the server and then someone showed the actual netcode with 64 players and it was really terrible.

          Ill try to find it.

          Reply

          • RustedFaith

            May 13, 2016 at 16:26

            Nice reply I didn’t expect a intelligent reply, just 1 thing Frostbyte doesn’t support ray casting its a new rendering algorithm that Carmack created for shadows based on Voxels.

            Yes I agree there is more data and yes the packets are bigger but, the point is if they let Overwatch send and receive data at 60hz it will be as fast or even faster than bf due to the smaller packet load. BF4 works with some weird bubble tickrate where it sends more data to players close to you than players further away. If you do a direct comparison using the same methology BF4 30hz is faster. He does have that video also on his channel. The point is all his test uses the same methology and its technically solid.

            You will not find a more accurate measurement of netcode anywhere else on the net.

            Yup I did play wow before and had to edit my registry to force smaller network packets and that fixed the lag spikes.

            I am just pointing out that the Overwatch netcode aint that amazing its average at best.

          • Kromas untamed

            May 13, 2016 at 17:02

            A decent argument on the internet. Pic or it did not happen. 😛

            Also did say raycasting is not a thing anymore. There are still games that use fragmented raycasting to project “physics” onto bullets.

            There is a video from gameranx .. hang on ill find it.

            Found it.

            And I went off topic again. I agree with you on many aspects but I will add one thing. Blizzards bullet object simulation is amazing in their netcode.

    • Hammersteyn_hates_Raid0

      May 13, 2016 at 09:24

      They didn’t, they just don’t care

      Reply

      • oVg whippersnapper

        May 13, 2016 at 10:34

        They dont need to care, gamers will still buy it. I will bet you a muffin the COD Infinite will break all Activision records. Same goes for The Division 2, Watchdogs 2, Destiny 2, Titanfall 2, Hitman episodic content at full retail, DLC Menu screens, R2000 Premium editions with DLC remasters.

        Gamers are like magpies.

        Reply

        • Hammersteyn_hates_Raid0

          May 13, 2016 at 10:39

          I bet you a dozen muffins it will. The dislikes don’t matter at all

          Reply

          • oVg whippersnapper

            May 13, 2016 at 10:43

            The dislikes have created so much reversal publicity, the more gamers passionately revolt, the more it means they love it and do not want buyers remorse. WIN for Activision.

            I remember when gamers were all HATING with ANGER about First and Second World War shooters. The cycle continues.

          • Hammersteyn_hates_Raid0

            May 13, 2016 at 11:10

            People don’t know what they want till you take it away

  2. Umar

    May 13, 2016 at 09:08

    I honestly thought Capcom would take more care with this release, especially them being in the financial position they are. Then again, then maybe that’s the reason they rushed it out.

    Reply

    • Pariah

      May 13, 2016 at 09:09

      I think this is the reason they’re in the financial position they’re in. Not the other way around.

      Reply

      • Umar

        May 13, 2016 at 09:10

        True. Just feels like they were trying to get themselves out of the rut by rushing this game

        Reply

        • Pariah

          May 13, 2016 at 09:12

          Rushed games, poor quality sequels, and cancelling loved franchises. All together I think highlights why they’re in dire straights.

          Reply

          • Alien Emperor Trevor

            May 13, 2016 at 09:23

            But Bob in Accounting assured them his market research told him it was a good idea.

    • Hammersteyn_hates_Raid0

      May 13, 2016 at 09:24

      They rushed it out to establish it as the goto fighting game for ESPERTSALLOVERTHEBATHROOM

      Reply

  3. Hammersteyn_hates_Raid0

    May 13, 2016 at 09:26

    • Admiral Chief in New York

      May 13, 2016 at 09:30

      HAHAHA, REKT!

      Reply

  4. Fox1 - Retro

    May 13, 2016 at 12:16

    Look a how KI turned out after a similar initial release. Capcom can turn it around but it maybe too late as the game isn’t pick up and go F2P like KI.

    Reply

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