Call of Duty claims to be moving in a new direction for their latest and greatest game. It certainly looks pretty and intriguing – if you haven’t already you should check out all the sexy new screenshots. However, CoD is striving to be more than just a pretty face this time around.
Sledgehammer Games was the first COD developer to use a three-year development cycle. Activision CEO Eric Hirshberg explains that everything is new and improved with this latest COD:
We’ve made several key decisions with an eye towards creative excellence on Call of Duty: Advanced Warfare. We’ve really approached this game differently. This is our first three-year development cycle. It’s our first time with Sledgehammer Games at the creative helm. And we’re shaking up the formula in several ways.
Shaking up the formula is about more than just exoskeleton suits, although that does seem to be a big part of it. While there will still be plenty of shooting, guns and strategy in the new Call of Duty, the story is also playing a big part. So, what is the story? Well, it’s taken from a hypothetical future 2054. Players will be advanced soldiers for a private military cooperation which has the power to rescue humanity from a “devastated world struggling to rebuild after a global attack on its military and infrastructure”. How does Kevin Spacey fit in? He’s the main villain and head of the Atlas Corporation, Jonathan Irons. Here’s what we know about the game so far:
- Call of Duty: Advanced Warfare takes place in a plausible future in which technological progress and today’s military practices have converged with powerful consequences.
- In this carefully researched and crafted vision of the future, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war.
- Jonathan Irons, the founder and president of the world’s largest PMC – Atlas Corporation – is at the center of it all.
- Powerful exoskeletons evolve every aspect of a soldier’s battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization.
- The introduction of this gameplay mechanic delivers enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed.
- With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes.
Hmm, the exoskeleton sounds an awful lot like Titanfall – players can be the pilot or the titan at the same time thanks to their awesome exoskeleton upgrades. Those aren’t the only upgrades players can make use of – there are also promises of new hi-tech advanced arsenal and ability set and vehicles like hover bikes and specialized drones. All of this is being built for new-generation platforms. In fact, Sledgehammer is only developing the game for PC, Xbox One and PlayStation 4. There will be an Xbox 360 and PS3 version, but it has not been announced which studio is actually making it – it’s assumed that High Moon will be the last-gen porting studio for the game.
So, do you think that “power changes everything” will make for a better CoD? Advanced Warfare will launch on 4 November and promises to be unique. Are you buying into the hype, or waiting to see more at E3?
Last Updated: May 5, 2014