The next game in the Call of Duty franchise is coming to just about every conceivable platform – including the next generation consoles from Microsoft and Sony. It’s not, however, going to be tailored to meet the specifications of those systems though – it’s going to exceed them.
According to producer Mark Rubin (via GI), the assets that they’re using are cinema quality stuff, higher even than what PC’s are capable of using.
What we’ve done with this generation change, especially for the art pipeline, that being the biggest difference, is we’re making our big art assets at cinema quality, not even PC quality, but above next-gen. It’s at this really amazing looking cinema quality asset. What we’re doing, we use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they’re getting the best asset for that platform.
Those of you who’ll be getting Ghosts on the current consoles needn’t worry that those versions will be inferior either.
“We’re not making one platform and then porting. All the platforms are actually made at the same time. When somebody checks some work in, they have to make sure every platform works and that that check doesn’t break on one platform,” he explained.
“The new engine that we created is across all platforms. It’s not just next-gen. So the current-gen is actually getting a lot of benefit out of this new engine,” Rubin added.
Funny; while everything I’ve seen of Ghosts looks pretty good, I’d hardly say it’s beyond next gen.
Last Updated: August 7, 2013