Dead or Alive 5 will push hardware boundaries

2 min read


Team Ninja’s current boss Yosuke Hayashi, who took over when the enigmatic, perpetually sunglassed Itagaki stepped down to form his own studio,  claims Dead or Alive 5 will do something this generation’s  “simplistic” fighters haven;t done; utilise current-generation hardware to the full. Them’s fighting words!

Speaking to VG247, the decidedly less charismatic Hayashi said “In the six years that have passed since Dead or Alive 4, we’ve thought a lot about what we can do with the games.”

“You see a lot of fighting games come out now that are really easy to pick up and play,” he said “and play online as well. Really simplistic fighting games. You just get ready and go. For us though, we thought ‘that’s okay,’ but we really wanted to bring a new dimension to fighting games. We wanted to evolve, and create something that really uses the current generation systems’ full potential.”

“What would a fighting game be like if you took the base of a fighting game, and upped that 100%? Used up all the machine power of the PlayStation 3 and Xbox 360? That’s something that we wanted to do – something that you can’t really port onto a handheld, something that can only be done on these consoles.”

“When we thought of that idea, we knew the industry had changed a lot since Dead or Alive 4 and that going along the same route wouldn’t be enough for us. We wouldn’t be satisfied by that.” Because of that, he said “we want to really pump up Dead or Alive 5 as much as we can, really make it something that will push the genre from this generation towards next generation.”

You know what that means, right? The best looking boobs ever seen in a videogame. I’ve always considered DOA to be one of the more “simple” fighting games, but I’ve never really to tried to plumb its depths; there’s always been other plumbing that’s needed more attention when playing anything DOA.

Last Updated: November 14, 2011

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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