The wacky and irreverent Deadpool videogame isn’t even out yet, but it is complete; which, according to Activision, is the perfect time to lay off pretty much the whole team involved.
According to Kotaku, a number of High Moon staffers have been given the boot following the completion of the comic-book adaptation, which Activision says is to “align its costs with its revenues.”
“Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate,” the publisher said in a statement.
“Approximately 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services.”
This is, unfortunately, standard practice for the industry; treating development staff like contracted cattle.It doesn’t bode well for the game itself, or the possibility of s sequel. Game’s done, now pack your bags and have a nice life.
It’s kind of expected, given Activision’s newer focus on fewer licenced games, though I can’t help but feel that it would be better to nurture staff. When you get rid of them, you’re not just getting rid of people, you’re getting rid of their collective knowledge; and that knowledge could be put to use on other projects.
High Moon is most known for its excellent, but underappreciated Transformers games. Deadpool hasn’t got a firm release date just yet, but is expected to be available some time this Winter.
Last Updated: April 3, 2013
Jim Lenoir (Banana Jim)
April 3, 2013 at 14:06
“Tim, did you finish the phase 3 skeletal animation and updated the mesh work?”
“Yep, just grabbing a cup of coffee, and then I was going to start helping Ryan’s team”
“Oh that’s nice Tim, but you see, since you’ve finished most of your work, I’m sorry to do this, but here’s a pink slip… It’s not personal you know, It’s just Admiral General Bobby would like to expand his money lake…”
Matthew Holliday
April 3, 2013 at 14:08
“excellent transformer games”
I had a good chuckle at that
Admiral Chief Erwin
April 3, 2013 at 14:11
I refer to my picture I used in the WarZ article….
Anon A Mouse
April 3, 2013 at 14:14
You CoD fanboy. Getting your copy and paste action on I see. 😛
Admiral Chief Erwin
April 3, 2013 at 14:15
Nah, two very fail news issues, the doublefacepalm HAD to be applied, TWICE
HvR
April 3, 2013 at 14:57
I see your double and raise you another 2
HvR
April 3, 2013 at 14:59
A dammit quadruple facepalm didn’t stick *Facepalm*
Admiral Chief Erwin
April 3, 2013 at 15:00
whahahahahahaha, the fail is strong
Admiral Chief Erwin
April 3, 2013 at 14:12
“outplacement counseling services”
In other words: “BWAHAHAHA ALL YOUR BASE ARE BELONG TO US
Jim Lenoir (Banana Jim)
April 3, 2013 at 14:16
Meanwhile, Riticello has stepped down as the CEO of EA, yet will still get a salary for the next 12 months…
Doesn’t it all just make you feel all fuzzy inside.
Admiral Chief Erwin
April 3, 2013 at 14:26
…
Jim Lenoir (Banana Jim)
April 3, 2013 at 14:44
ERWINNING!
Admiral Chief Erwin
April 3, 2013 at 14:45
BANANIIINNNG
HvR
April 3, 2013 at 15:12
If I was on the High Moon dev team it would be time to suit, take a dump on his car and tap his mother …. twice … and save his dawg
Jim Lenoir (Banana Jim)
April 3, 2013 at 16:12
I don’t know how those guys manage, but maybe some people enjoy the freedom of contract work? It just seems so stressful. So after a few months of contract work, you’re unemployed, with a resume in one hand, but fending off an ever-growing pool of recently graduated game designers and artists.
Shudder…
Just thinking about it, gives me an ulcer…
Anon A Mouse
April 3, 2013 at 14:16
Deadpool is dead in the water me thinks. No QA, no support, nada.
Zero-Cool
April 3, 2013 at 14:16
This game is going to be terrible, mark my words!
Jim Lenoir (Banana Jim)
April 3, 2013 at 14:21
Yeah, I have to agree with you. I was excited when I saw their first trailer, but this is a no-brainer for me as well. This is going to be like the recent Activistion Walking Dead game; poorly crafted cash-grab (on a very popular franchise).
I’m so glad Activision doesn’t have their grimy hands on Batman…
umar bastra
April 3, 2013 at 14:27
poor Deadpool …..
Kingkappie
April 3, 2013 at 14:41
am i the only one that hopes this will be brilliant
Admiral Chief Erwin
April 3, 2013 at 14:44
I’m with you, I really do hope!
Jim Lenoir (Banana Jim)
April 3, 2013 at 14:45
Maybe one day… Rocksteady will make a Deadpool game.
Tbone187
April 3, 2013 at 16:26
Not if Bebop has anything to say about it…hehe…
Jim Lenoir (Banana Jim)
April 3, 2013 at 17:44
Hahahah Turtle reference gets you an upvote!
Aussious
April 3, 2013 at 18:14
Don’t hold your breath.Heheh
Gavin Mannion
April 3, 2013 at 14:47
I really really loved the game at Gamescom.. but I think it’s going to suck 🙁
Jim Lenoir (Banana Jim)
April 3, 2013 at 14:51
Damnit Gavin… 🙁 I was still hoping, but now the coffin’s lid has been closed, and all I have in my eyes is biologically-processed essence of Mountain Dew… 🙁
Anon A Mouse
April 3, 2013 at 14:58
I will love for this game to be AAA nay AAAA+ but if this is the way that the developers are being treated I can’t see it being worthwhile. I’m sure they had to work on ass hard deadlines and when they’ve finished they’re shown the door.
Sir Rants-a-Lot Llew
April 3, 2013 at 15:14
Man, I hate hearing depressing stories like this.
Aussious
April 3, 2013 at 18:12
Honestly fuck Activision and Blizzard as well, how many hard working 9 to 5 devs have been fired for the sake of soul less execs making millions for doing jack! I don’t get why everyone ( including me) hate so much more on EA where as Activision is far worse.
Stephen Unsworth
April 5, 2013 at 14:30
Well that doesn’t make good for other games that will come out of Activision..
In the future Video Game Designers may have a choice between Activision and another company, who in their right mind would choose Activision when they treat their staff in that way..