Deus Ex games have always tackled social issues in subtle ways. The previous game, Human Revolution, examined a world where humanity was pushing the boundaries of what it actually meant to be human in a world that was on the bleeding edge of body augmentations.
Just how human are you, when most of your body is essentially a Robocop sequel? The upcoming successor to that game, Deus Ex: Mankind Divided, takes the concept a step further by creating a new Apartheid based on the world around protagonist Adam Jensen.
It’s a world divided between the classes of augmented and regular humans, a boiling pot ready to explode. But the one that Deus Ex: Mankind Divided won’t touch? Religion.
Game director Jean-François Dugas explained to Games Master via GR how an agnostic approach to the game helped keep the trans-humanism message on track. “One thing that we never touch on from the front is religion,” Dugas said.
The subject we’re tackling, it goes into religion from the aspect of do we choose to play God or not? But we try to keep it as agnostic as we can because the field is too sensitive. We also don’t want to be offensive in any way, or tackle something we don’t really understand ourselves.
Instead we distill transhumanism, and what it does for human beings regardless of your beliefs.
Good call. You can’t make anyone happy when you discuss religion in a game, a simple truth, because somebody is bound to get upset and take things entirely out of context. And when it comes to outfitting your body with cutting-edge cybernetics, that’s a technological barrier that truly is separate from religion. Unless you’re Amish, I think.
That, and I’m kinda sad that the church of the Flying Spaghetti Monster is woefully underrepresented in video games today. Pastafaraniasm gets no love, y’know?
Last Updated: June 29, 2015