DICE confirms Battlefield 4 Kinect functionality

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do a little dance

DICE have confirmed that Battlefield 4 on the Xbox One will have Kinect 2.0 integration, but only where it makes sense. For example, that moment when you start busting out your dance moves before you continue to launch your missile strike.

DICE plans to use the Kinect 2.0 technology in a way that actually adds value for their players, as opposed to just ticking all the boxes of features you could do with the hardware.

“We have a pretty pragmatic view [on Kinect 2],” said DICE general manager Karl Magnus Troedsson. “Instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players.

“When you look at the kind of games that we build – or Battlefield at least – it is a first-person shooter that is very much about skill. Input is really important. You need to have very precise control over what’s going on, and trying to do something like that with motion control input does not make sense – not if you want to keep the same kind of formula of the game as we [have] now. You’d need to build a different kind of shooter.

“But there are other places where it will make sense, and we are going to use it for other things in the game, but we haven’t announced exactly what.”

The only Kinect feature that does make sense for Battlefield 4 is using voice commands. Since players in the game will be able to order their squad members to assist in fights, I can only imagine that’d be used for something like that. The game might not need any Kinect features, but it will be interesting to see how the developers can use the hardware in ways that gamers would actually enjoy. Obviously motion control would not benefit Battlefield 4 during combat in any way, as it’s not that kind of game, it can however be used to operate something like a game- or skills menu, mimicking what you would do with a touch screen. Now that’s actually something I would like to see, if done right.

Last Updated: July 11, 2013

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