Microsoft’s DirectX 12 gives developers lower-level access to hardware than ever before, and is already proving to be quite impressive. According to Stardock’s Brad Wardwell writing on Neowin, DirectX 12 will make a significant difference to the Xbox One’s graphical performance.
“…Microsoft’s Xbox One has been well received but has been criticized for being measurably behind Sony’s Playstation 4 in terms of game performance,” says Wardwell. “Microsoft has responded with DirectX 12. With relatively little effort by developers, upcoming Xbox One games, PC Games and Windows Phone games will see a doubling in graphics performance.
Suddenly, that Xbox One game that struggled at 720p will be able to reach fantastic performance at 1080p.”
And it’s not just a theoretical upgrade, Wardwell insists.
“The results are spectacular. Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology,) Wardell wrote. “While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance.”
“Xbox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one,” he added.
I honestly hope it’s true. I would love for Microsoft’s Xbox One to find itself back in the game – but there’s an old mantra that certainly bears repeating: “If it seems too good to be true, it probably is.”
For reference, 1080p is double the pixel output of 720p, so if Xbox One games hit 1080p after DirectX 12 comes in to use, then he’s not wrong.
Microsoft’s new Xbox head, Phil Spencer, has also said the differences will be beneficial.
@nickomatic20 When you think about start of gen to end of gen teams learn a lot. DX12 will help as well, think PDZ to Halo 4.
— Phil Spencer (@XboxP3) April 7, 2014
Last Updated: April 8, 2014