With the gaming industry having finished picking who and what they wanted from the leftovers of THQ, there was still one fine studio that was left forever alone. It looked like nobody wanted a slice of Darksiders developer Vigil Games, until Crytek swooped in and formed a new studio with that staff, Crytek USA. So what’s up first for the new studio then? Darksiders 3? Nope!
Speaking to GamesBeat, Crytek CEO Cevat Yerli mentioned that after a meeting with Vigil Games founder David Adams, he reconsidered bidding on the studio. “We were surprised when nobody bid on Vigil. We would have liked to have bid, but there were too many unknowns. But when nobody bid [on Vigil], I thought that maybe we could reconsider bidding”.
But eventually we decided not to because the projects [the developer was working on] weren’t strategically fit for us, but I really liked David [when I talked to him] on the phone. He made a very good impression on me as someone who really cared, someone who is really passionate about what he does, and someone who is passionate about the team he works with.
Which then led to Yerli flying over to do some strategising over the fate of that young studio. something that Adams didn’t expect. “It was an interesting time”, Adams explained. “I was telling everyone that [Friday] was their last day. [Yerli] came out the next day. We met, and the day after we were pulling a new studio together called Crytek USA”.
To which Yerli added;
I was thinking that if the [whole] team showed up to the Sunday meeting in full number, as David said they would, it would show implicitly the trust and respect the team has for David. And when they all showed up and expressed that they really wanted to work together – that team integrity and the fact that they really didn’t want to split up was enough for me to say this goes beyond an interview.
I didn’t ask David about his previous jobs, it was completely based on trust and the fact that these guys were great people with a great history.
So with Vigil now becoming Crytek USA, that dedicated team was saved. But one thing that won’t be emerging from that new studio however, is a third Darksiders, because it just doesn’t fit the Crytek mold. “We didn’t want to continue with Darksiders III, since that doesn’t fit with our strategy” Yerli said.
It’s not like we set the team on a specific game concept. They’re actually going to work on what David and the team identifies as what they want to do. Right now, they just know what the strategy of Crytek is and the framework we need to satisfy, but none of that drives what the game is about.
I don’t doubt that the Darksiders franchise is completely dead, but it is most likely having a good rest right now. Both games were distinctive and great, but without Joe Madureira on art duties, a third game would lose a certain visual flair that is associated with the series. Still, it’s wonderful to see a talented studio being saved, and being allowed to make a name for themselves with the massive resources of Crytek behind them.
Who knows? A couple if years from now, we just might see Darksiders 3 rendered with Crysis levels of graphics. And for that, I don’t mind waiting.
Last Updated: February 5, 2013