Home Gaming DOOM is bringing the classic centered gun look (and a photo mode)

DOOM is bringing the classic centered gun look (and a photo mode)

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DOOM brings back centered view in patch 3

DOOM, for all its time in development and years of reiterations, is a miracle. Not only that the game is out, but that it manages to capture the feel of the classic first-person shooter that started it all, while modernizing the formula in a way that’s catapulted it right into GOTY territory. A lot of what makes DOOM so good is a keen attention to classic detail, and there’s even more evidence of that in the game’s first big patch.

Going live on June 30th for all release platforms, the first big patch for DOOM is bringing with it two big changes. Firstly, you’ll now be able to change the weapon placement on the screen to your liking, meaning you can recreate the classic centered gun feel of the original (which looks great with the gorgeous visuals too). In addition to that, DOOM will finally have its own Photo Mode – allowing you to capture you demon killing escapades in all its gory glory.

DOOM brings back centered view in patch

There’s also a host of changes being made to the game’s multiplayer portion (now that iD has reigned in control over it), as well as some fixes for bugs across the board. You can read through the full change log below.

New Features and Optimizations

  • General
    • Added Classic DOOM weapon placement/view model option (all modes)
  • Campaign
    • Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
  • MP
    • Updated weapon balance (live as of June 10, 2016)
    • Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
    • Customization UI has been implemented to show all possible unlocks
    • Cross Style option has been added to settings for MP.
  • SnapMap
    • Added Original Author to the map info page
    • Added a timeout for AFK in Lobby
    • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
    • Added Enable/Disable to Shootable Trigger
    • Added Sky/Window props
    • Added an auto-rollback to previous version for corrupted maps
    • Improved sorting algorithms for Most Popular map searches


  • Single Player
    • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
    • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
    • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
    • Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
    • Fixed PS4 crash when reloading checkpoint in Foundry
    • Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
    • Fixed an issue where the game required Internet access (Xbox One)
  • Multiplayer
    • Fixed crash while experiencing server connection issues (PS4)
    • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
    • Various cosmetic and gameplay fixes
    • Matchmaking improvements
      • Fix for restrictive NAT types being chosen as dedicated server lobby host
      • Fix for larger lobbies having longer matchmaking times
      • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
      • Bug and stability fixes
  • SnapMap
    • Fixed Asian language font issues
    • Fixed AI pathing error with certain types of props
    • Fixed error where multiple maps share the same Map ID
    • Various map error fixes
    • Various logic fixes
    • Various stability fixes
  • PC-Only
    • Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

I’ve been itching for a reason to dive back into DOOM’s single-player again, so I think an aptly classic Nightmare run with a cantered view sounds like just the thing to get the blood pumping. Wouldn’t you think?

Last Updated: June 29, 2016

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