Home Gaming Dota 2 vs League of Legends: Community Involvement

Dota 2 vs League of Legends: Community Involvement

6 min read

Community payback

No, this isn’t an article to debate which community is more likely to say foul things about your mother or sexual orientation or both. In the second part of this series comparing the two popular Multiplayer Online Battle Arenas (MOBAs), it’s time to see how they get their communities involved in discipline, design and eSports.

League of Legends


When you say community involvement to anyone familiar with League of Legends, the first thought that comes to mind is The Tribunal. League of Legends allows players to be reported for their bad behavior. Minor transgressions lead to players automatically receiving a strongly worded email from Riot games. However, some trolling can be harder to determine or decide on punishment. As a result, LoL uses the tribunal system.

Players who are level 20 or above can become part of The Tribunal. They will receive report reasons and comments, in-game chat logs, player stats and inventory as well as date, time, map and mode for each game from with the case is built. These community members then review the case files and render a judgement – pardon or punish. Based on this information, official action is then taken.

Why don’t they just have official rules that can lead to bans, etc? Well, Riot Games realizes that MOBAs can be complicated, and trolls can be creative. How can you make a rule about buying items to intentionally rile up your team? Or what about being an overly talkative mute champion in the chat log?

We believe in giving the community what it needs to define itself and that includes what is acceptable or unacceptable behaviour. Any rules provided by Riot Games could unnecessarily influence the community.

I adore this functionality. I think it helps to improve the issues of trolling and ensure that only players who are intentionally doing something wrong will be punished – this is far superior to an auto-ban system. Plus, those community members who take part in the Tribunal can receive Justice Ratings depending on how often and accurately they vote on cases, ensuring that the Tribunals themselves are held accountable. All in all, it is an excellent disciplinary approach that I think should be applied to more multiplayer games.

Beyond this, League of Legends occasionally features a Community Spotlight where they show off interesting news from the community. However, this is not a regular feature and doesn’t play a big part in the game. Additionally, the community does get a chance to vote on All-Star matches, but that is essentially the extent to which players can get involved on the eSports side (apart from watching, of course).

Dota 2

Compendium 2014

Valve uses their community in two keys ways for Dota 2: item creation and tournaments. The Steam Workshop allows players to make their own Dota 2 items, and thanks to splitting the profits from the sales in the in-game store, the community can even make money if their creations are awesome enough. There are some general rules about item creation to ensure there isn’t obscenity, copyright infringement or other issues with the tone of the creation; however, the focus is on players customizing the game and making items that improve the experience and make it their own. It’s an excellent way to get the community to feel like they are helping to expand the Dota 2 universe while also allowing them to gain profit share when other players vote with their wallets.

Speaking of voting with wallets, Dota 2 makes use of this with regards to tournaments. I won’t go into too much detail in this regard as another article this week will deal exclusively with tournaments and prize pools. However, it is a prime example of community involvement for Dota 2 – not just for the Compendium, but also as a general guideline with tickets and item drops during tournament spectating. Tournaments are a community affair, with players encouraged to organize their own events and local Shoutcasters can get on Dota TV.

Both of these things are excellent for players across the spectrum. It helps the community feel like a larger part of the game – they helped build it (literally with the items) and can benefit from the directions they take it in. One just needs to look at the Compendium to see how much players want to be involved, and how they are willing to spend in order to do so.

How much should the community be involved?

Comments aren t always good for creativity

I’m a big fan of community involvement. Gone are the days of developers sitting in a darkened room creating games. Now, game creators have to interact with their communities and give people the impression that they’re being heard, even if you choose to ignore them. Players want to feel as though they matter, and they often do have some great ideas (in amidst the awful ones).

However, there is the flip side to this argument. Too much input can spoil the creative process and ruin a game. Players are often averse to change and will fight against innovation, until they fall in love with the new designs and change their minds. Developers need to be free to try new things without the community getting in the way at each step.

I think both Dota and LoL have interesting approaches to community involvement, although LoL could certainly open it up a bit more. Many excellent designs for skins or champions are ignored or go uncredited – the community could enjoy a wider range of aesthetic experiences if this were augmented. Also, I think that Dota could expand on their disciplinary approach – they have introduced post-game surveys that are subconsciously improving player interactions, but something more direct could also be worth exploring.

Community involvement is an important part of building support for the games, and part of why both of them have been so successful. What features would you like to see added to one or the other? LoL has a perception as being closed to community involvement – do you think that this is a fair assessment? Do you think that Dota 2 is as focused on the community as many people like to believe?

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Last Updated: July 1, 2014

No Comments

  1. Rince&Shitity

    July 1, 2014 at 15:39

    Well I’d like to say that DOTA has ten million reasons but Geoff already lost two 0s so I can’t.


    • Alien Emperor Trevor

      July 1, 2014 at 15:52

      That’s a bit harsh. He might have 99 problems but two 0’s aren’t one.


      • Rince&Shitity

        July 1, 2014 at 15:54

        Oh you!


  2. Doug

    July 1, 2014 at 15:59

    Dota also uses the community to effectively punish naughty players. Only thing I can tell is that people run out of votes very quickly. Note there is no point in an entire team reporting a player. Only 1 vote per match counts. I think this is where their mistake is. For certain instances it will work however when reporting bot players etc each vote should count as it is a blatant cheatabuse.


    • Chung Van Dao

      July 2, 2014 at 07:18

      No they don’t. Sometimes it isn’t worth spending a report on some guy who just lashed out in the moment. Reports should be for those who continuously shout/type profanity being an arsehole for a large portion of the match. If the report goes through and it’s successful, you get a new one to work with. Also if it’s just 1 guy reporting then there’s always the chance that the report was not genuine, whereas having multiple players do it ensures that the guy getting punished was warranted.


  3. Brendyn Zachary

    July 1, 2014 at 16:11

    I feel that reporting and banning should really be the job of the developer not the community, adding to many humans to the system can spell trouble. That being said, Dota could learn a lot from this system, ask anybody that’s been shifted to Low Priority unfairly.

    Similarly the Dota Store is a wonderous place and with teams getting involved and using it as a tool to earn some extra dough I think LoL could learn a lot from Volvo.

    Both games have their ups and downs and neither game will check all the boxes you want it to but I pick Dota, because it was first and Icefrog is the son of our saviour Lord Gaben. Praise Gaben.


  4. Scruff304

    July 1, 2014 at 16:44

    I’ve recently been getting into Dota, prob over the last 2 – 3 weeks… And I must say, players have been pretty friendly and willing to help… Don’t get me wrong, I have had couple of cases were some 12 year old has hurled abuse at others for no real reason, but it isn’t anywhere near as bad a I thought it would be… I was always put off playing because of this, but it just isn’t the case…


    • Eugene

      July 1, 2014 at 20:11

      The abusive Dota trolls have somehow found their way into the League Pond. Or maybe those dota players are all grown up, and the new generation is on league? ๐Ÿ™‚ Take your pick.


  5. Gerhard Davids

    July 1, 2014 at 21:23

    Very much enjoying these in depth articles Zoe.
    I am becoming a fan, which is weird….


  6. Kyratic

    July 2, 2014 at 08:52

    Almost too many times Riot has given in to community demands rather than do whats best for the game. I think Riot listens too much ๐Ÿ˜›

    But Zoe, I’m not sure if you are intending to do a history article. but it would be nice if someone did layout in black and white the intertwined history of dota and Lol, and Guinsoo, Eul and Icefrog. The way that we got too where we are today.

    Too many Dota fanboys think that Icefrog created dota, and too many LoL fanboys think Dota 2 was a sell out by Icefrog. And in the end we have Lord Gaben and Riot.. ( if you have questions, shoot ๐Ÿ™‚


    • Hans De Rainer

      July 4, 2014 at 18:16

      not sure if you trolling dota fanboys or not. but, myself as dota/dota 2 player, I do understand that Eul the former creator/developer of dota map and icefrog is third developer right after guinso joined Riot for LoL. Fyi, Icefrog hired by Valve, and Eul too. so wtf u trying troll here?


  7. Marchant Volschenk

    July 2, 2014 at 11:35

    Great article…. Maybe just link the picture used to the TheOatmeal.


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