I missed the Dragon Age train when it first came round, but managed to hop aboard a little earlier this year – and it ended up being one of the more enjoyable journeys I’ve had. Thanks to the game’s sometimes ambiguous morality, I made a few terrible choices that may come back to haunt me.
Speaking to NowGamer, Dragon Age 2’s lead designer Mike Laidlaw has revealed a little more about importing saves from the original, and what effects this might have on the game.
â€œWe look at it as importing the world really. I’ve always seen Dragon Age as a franchise as about more than any one character, â€ said Laidlaw. â€œIt’s about an entire span of history and the whole world that’s affected by what happens. So that was our approach and I think the importing stays true to that in the sense that the decisions your Warden made and the person they were all affects Dragon Age II. You know, who’s in charge of Ferelden, what happened with the Dwarves, who’s running Orzammar? All of these things are reflected and accounted for in Dragon Age II.â€
Morrigan’s story too, it seems, has not come to a close, despite her supposedly final chapter delivered through the (broken) Witch Hunt DLC.
â€œMorrigan’s story is not over even after the Witch Hunt DLC, and although I can’t go too far into it, I can say that she’s not done with this world by any stretch of the imagination,â€ confirmed Laidlaw.
Unfortunately, it seems like â€œThe Fadeâ€ will make a return too. If I wanted weird trippy experiences in my RPG’s, I’d just take drugs before playing them. â€œin terms of how central it will be, I think there’s some very critical moments tied to the Fade but I don’t want to go into too many details.â€
Laidlaw also speaks at length about how the single central character will affect the game’s narrative, leading to a much tighter story. Read the full interview, over at NowGamer.
Last Updated: October 6, 2010