Dragon Age: Inquisition gets classy

3 min read

Varric in sunset

Details about Bioware’s latest entry into the Dragon Age franchise are coming quickly this week. Now only did we get a trailer and release date, we were also granted tons of new screenshots. Now, we get some details on just what our characters can do.

Over on the Dragon Age site, new details have emerged about the different classes. The basic classes are the usual: Mage, Warrior and Rogue. But these are expanded in their specializations: Knight Enchanter, Champion and Artificer.

  • Mage: Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage’s toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.
  • Knight Enchanter: Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.
  • Warrior: Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don’t deflect with their shields.
  • Champion: Champions are defenders and protectors, and when a warrior trains in the champion’s tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process.
  • Rogue: Armed with bows, daggers, and any number of dirty tricks, the rogue’s primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper’s perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.
  • Artificer: Intricate mechanisms are the core of the artificer’s craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order.

I can’t believe there are still so many months to wait for this game. I want to play it now – every detail I hear just makes me want this game more. My first play through is always as a rogue – I just love the sniper/from behind approach. Will you be going in as a warrior, or is magic more to your taste?

Last Updated: April 25, 2014

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