DriveClub goes back to the drawing board

3 min read

Drawing Board

Don’t expect to see the upcoming racing game DriveClub anytime soon, because it looks like Sony is sending this project back to the pit crew for a further inspection.

Speaking to IGN, PlayStation software product development head Scott Rhode explained that DriveClub just didn’t feel ready yet for a worldwide release. “What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games,” Rhode said.

And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready.

Evolution Studios’ racing game has been subject to a delay or two already, so this should be no surprise. The game was announced back in February of 2013 during the PlayStation 4 reveal as a launch title, before Sony put the breaks on that high value vehicle and gave a vague 2014 release date for the freemium title.

PlayStation Plus subscribers will receive a free version of the game once it does release, with an option to pay and upgrade to the full version. Back at E3, I still sat down to see DriveClub in action. On the surface, it has everything. Solid visuals, great-looking cars and some interesting terrain.

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But sweet Senna, it looked uninspired. There was just nothing about the game that grabbed my attention, and in a market place that is crowded with existing and upcoming racing titles, it’s going to need a special edge to really stand out. The PS4 exclusivity helps in the long run, but not if the game doesn’t take advantage of a gap between genre releases.

Last Updated: March 11, 2014

Darryn Bonthuys

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