Bethesda today showcased its digital wares the games that’ll be available this year and beyond in its first ever E3 conference. The affable, delightful Pete Hines talked about the company or a bit, and then showed off the stuff that mattered: Games. He introed Doom 4, Fallout 4, and even made me think positive thoughts about an Elder Scrolls Card battling game. The one game they showed that underwhelmed me completely? Battlecry, which prior to the conference, I’d forgotten even existed. There’s a new E3 trailer that attempts to explain the game. And it’s just not resonating with me.
The game’s a free-to-play third person action slasher/shooter that has players battling in up to 24-player large battles. It’s got some sort of story and a ton of distinct characters with unique abilities to play as. And…And I just don’t feel it. It just seems like another shooter that’s attempting to inject a few MOBA sensibilities in to shooters, like Gearbox’s BattleBorn and Blizzard’s Overwatch.
Here’s that trailer. And honestly? I hope I’m terribly wrong about the game, and that it’s fun to play. Because you know what? Games are meant to be about fun – and we should give things a chance before we get al cynical and grumbly about them.
And here’s the official blurby stuff:
Combining elements of third-person action and fast-paced shooting, BATTLECRY offers a new gameplay experience with team-based combat, intense tactical warfare and competitive multiplayer action. Choose from 15 warriors, three factions and five classes during the beta – with even more warriors and classes coming online at launch! Choose YOUR warrior – each with a meaningfully distinct suite of attacks and abilities – from one of several factions from diverse parts of the world. With strategy, brutal attacks, and unique, high-tech weapons, fight for power and glory in 24-player large battles and smaller 12-player team battles across the WarZones. This is the life of a warrior, and victory is yours for the taking.
In a reimagined 20th century, all disagreements between the most powerful empires are settled head-on by elite teams of trained warriors from all over the world, with each member specializing in either high-tech ranged gadgetry or sophisticated melee weapons. Trained and bred for battle, they meet each other in sanctioned WarZones to face off for their share of glory.
- Three Factions Vying for Dominance
Open wars are a thing of the past and brave warriors put their lives on the line in imaginative WarZones to maintain peace. Choose from the disciplined Imperial Marines, the fearless Cossack Empire, and the prestigious Han Republic. Take on the role of one of these elite warriors and engage in brutal, high-action, 12 v 12 and 6 v 6 player battles in a variety of gameplay modes and maps.
- Five Fully Customizable Warrior Classes
Build and progress your chosen warrior class by earning iron and advancing through the ranks. Each rank unlocks new abilities and effects, allowing deep strategic builds for your Warrior on every level. Select from classes such as the Enforcer, who wields a massive sword that effortlessly slices his opponents in two; the Ranger who unleashes a maelstrom of arrows from afar; or the Infiltrator, using blinding speed and stealth abilities to pick off unsuspecting enemies in isolation.
- Risk Life and Limb
Welcome to a world where a chosen few battle in imaginative WarZones to maintain peace. Each Zone is designed to combine positioning; spacing and verticality to redefine your core combat experience. Fight with transformative weapons that harness iron and energy and eviscerate your opponents with swords that transform into shields, bows that can punch an arrow straight through an armored skull, or electrocute your foes with high powered blades crackling with electro-static energy.
- The Last Moments of your Life in Striking Detail
Witness immersive environments through third-person cameras as you fight towards life or death. The bold, expressive art style designed by Viktor Antonov (Half-Life 2, Dishonored) supplements the visceral combat and heightens the gameplay experience. Inspired by comic books and illustrations, BATTLECRY’s highly-stylized environments change depending on the circumstances of the fight.
Last Updated: June 15, 2015
June 15, 2015 at 08:46
I really hope this isn’t another failure like Brink…