Ex-Bioshock developers looking to kickstart their new game – The Black Glove

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Many were sad to see Irrational Games closing their doors. The studio gave us some good titles, most notably, the rather awesome Bioshock series. It took gamers into some really imaginative places under the sea and up in the sky. Some who worked on that franchise have now been freelancing and working on another game in their spare time. They are looking to kickstart their new title which is called The Black Glove.

Here’s the video off their Kickstarter page (via Polygon):

Welcome to The Equinox, an eerie 1920s theatre that appears unstuck from conventional reality. A venue pervaded by weird dream logic, inexplicable holes in space, unshielded x-ray art installations, and tasteful use of crushed velvet.

There really is a distinct ‘Bioshock’ feel. It’s not just the 1920s setting or the music, but also the way the characters are modelled, the way they speak, and also, for lack of a better description, the certain ‘weirdness’ we’ve become used to thanks to our experiences in Rapture and Columbia.

Here’s the premise for the game:

The Equinox has three creators in residence: the artist Marisol, the filmmaker Avery Arnault, and musical act Many Embers. Their work is in bad shape when you arrive and it’s taken a strange, metaphysical toll on the theatre. Time flows backward in areas. Weird things peek out of once-sealed doorways. Unearthly music plays.

As the latest Curator, it falls to you to get The Equinox back on its feet. It’s your job to change the creators’ past to improve their work in the present. How? The hosts Hazel and Cribbage explain that there are “certain games of skill and chance that allow us to interact with… what you might call ‘fourth-dimensional space.'”

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I’m not quite sure how arcade games allow for the manipulation of reality or interaction of fourth-dimensional space, but I think the developers needed some kind of excuse to add gameplay elements to their story. According to Chad King, the senior artist for the project, there will be dozens of unique narrative scenes and environments which means the game needs multiple playthroughs to be fully enjoyed. I’m strongly reminded of The Stanley Parable which was similar in that regard. It looks like there will be loads of unique instances to explore.

Critics hint at what to change next, but even a wrong turn can produce interesting results in a “so-bad-it’s-good” way.

Based on your decisions, the creators may become influenced by 8-bit video game music, 60s era pop art, Day of the Dead folk art, 70s cosmic comics, anime, multi-media experimental art, cyberpunk fiction, sad-eyed clown paintings, low-budget   b-movies, and more. The choice is up to YOU.

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The Kickstarter has a goal of $550 000, which realistically (compared to AAA titles these days) really isn’t that much. As of writing, $22 557 has already been pledged with 31 days still to go. I fully believe they will reach their target.

Read  After going down the “wrong path”, the crowdfunded System Shock remake is taking a break

Feel like helping out? You can donate anything from $20 to get a downloadable copy of the title (which is estimated for release in October 2015), or I don’t know, $2500 to have your face represented as art in the game. Decisions decisions! Will you be pledging or getting the game? It certainly does look interesting, and will be, IF the developers can keep to their promises.

Last Updated: October 7, 2014

Matthew Figueira

Defence of the Ancients? More like Defence of the cabbages! Have you seen my head? I look like a Merino Sheep on pole. NO SHANGE only SHAPPIES! :D

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