F1 2015, a game based on the popular Formula One racing league which was itself based on the popular 2001 Sylvester Stallone movie “Driven”, is headed back to the track! Last year’s F1 2014 was another solid entry in the Codemasters-developed franchise, bringing various tweaks and tune-ups to the gameplay while also looking rather attractive. Here’s what you can expect in the latest season of F1.
Hitting current-gen for the first time, F1 2015 will get a PlayStation 4, Xbox One and PC release in June. Using Codemasters’ EGO game engine, the game will apparently have new tyre models that will impact the actual physics and handling of driving a vehicle that is lighter than your wallet during the middle of the month around a track dozens of times at speeds that border on ludicrously dangerous.
The handling in F1 2015 will also have affect your engine, transmission and various other car bits, while making said vehicles accurately responsive and authentic. There’s also a new “Broadcast Presentation” style that will be in the game, as it attempts to recreate the look and feel of race day. Players can even engage with their race engineer from the cockpit, by yelling voice commands through the Xbox Kinect or PlayStation Camera, that will presumably be misunderstood because of ex-cents.
“F1 2015 marks an exciting new chapter for Codemasters and Formula One; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,” Codemasters Game Director Paul Jeal said in a press release.
The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions. Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip.
The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.
With the second race of the 2015 FIA Formula One World Championship this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our games release they truly show the power of our new game engine.
Personally, I’m going to drive like my hero Aryton Senna and twat-slam my car into my nearest rival on the track. That’ll show ‘em.
Last Updated: March 27, 2015