Fallout 76 is an…odd game. The Fallout experience that you’ve come to expect at this stage, albeit playing out on a grander stage where everyone shares a patch of irradiated land that is teeming with hostile creatures and vicious bandits. Do you want to rebuild society and form a cohesive collective with your fellow vault dweller? You can do that if you want to.
Or, and hear me out here, you could go full Mad Max and lone wolf the post-apocalypse as a no-good bandit who preys on other players and robs them in the dead of night, repercussions be damned! The choice is yours amigo. One thing that players of either side of the ideological divide will share in Fallout 76’s current beta however, is a hefty download to fix many of the bugs that were discovered in the game recently.
A chuffing 30 gigglebytes of patching needs to be done to Fallout 76, with fixes ranging from minor to massive thanks to exploits such as a frame-rate bug that allows people to pretend that they’re the Flash as they scoot away from danger. Here’s the full patch list, in case you have a fetish for reading through logs of fixes ahead of the new beta that kicks off today.
Don’t worry, I won’t judge you. After all, I happen to get turned on by stationary supplies in supermarkets. I could huff the smell of freshly opened fine-liner pens all day long:
- Stability: The Fallout 76 game client and servers have received significant stability improvements.
- Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:
- Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.
- Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.
- Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.
Camp, workshops, and crafting
- Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.
- Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.
Art and graphics
- Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.
- Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.
- Water: Water no longer flickers or flashes white in building interiors.
- Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects.
- Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates.
Camp, workshops, and crafting
- Workshops: Successfully defending a Workshop no longer awards more Aid items than intended.
- I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.
- Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended.
- Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
- Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
- Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.
- Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.
- Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.
- Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.
- Settings [PC]: The Lighting Quality setting can now correctly be changed to High.
- Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.
- Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.
- Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.
Alessandro recently went hands on with Fallout 76, and while some elements of the game may not have left a good taste in his mouth, he still reckons that the end result is an absolutely massive if somewhat polarising experience:
It’s an eerily familiar formula with more features to worry about than before, but it retains the same allure of exploration and combat that has been present since Fallout 3. If that’s what has drawn you to Fallout in the past, then 76 is definitely worth a shot. But you’ll have to accept that it’s not going to treat you the same way as before.
Last Updated: November 6, 2018