The resolution of games doesn’t really matter to me as much as frame rate issues. As long as a game runs consistently smoothly and doesn’t get that laggy effect, I’m not sure that I can always pinpoint exactly what resolution I’m watching. It’s a big debate in gaming, mainly as part of the console war, and Far Cry 4’s creative director doesn’t care about it.
Speaking to OXM, Far Cry 4 creative director Alex Hutchinson explained that he thinks it’s weird that people are happy to play a cool retro pixel game, but still rage on the internet about resolution. He believes that people have already secretly stopped obsessing over fidelity, that it’s not so much about the graphics but about comparing consoles now:
It’s a rare question for you to ask now about resolution or something. It’s [only brought up] because of the disparity, the idea that one version is being held back. I don’t think that has sold consoles for a while now.
Instead of focusing on gadgets and technology, Hutchinson believes that game makers need to keep their attention on the experience that they’re offering:
If our thing is ‘woo, the same exact thing you had before, at twice the resolution, instead of a new thing’… A new spin or an evolution, I think is much more interesting.
I have to say that I agree with Hutchinson on this. The early games in the generation were all focused on showing off just how pretty the new consoles are. Now we’re finally getting the point where developers can make use of the higher specs to change up gameplay and offer new experiences. That is what we should be focused on with the new consoles, but it’s way easier to compare graphics across consoles. Oh, and by the way, Far Cry 4 will be 1080p on both consoles at 30 fps.
Last Updated: October 28, 2014