Resident Evil is always filled with horror – that’s what the franchise is all about. But one of the most horrifying parts of the franchise in recent years has been those atrocious Quick Time Events (QTEs) – those truly threatened the game’s survival. But don’t worry, the game is going back to its roots with Resident Evil VII, and that means no more QTEs.
Over on the Capcom blog, RE7 producer Masachika Kawata and director K?shi Nakanishi discuss the game’s reveal. At the end, Kawata-san adds:
Also I just want to say one last message: There will be no Quick Time Events in Resident Evil 7 [laughs]. I know there are a lot of people who will be relieved to hear that.
I’m definitely one of those relieved people. But I have been a bit worried about the game – I played a bit of the demo this weekend and wasn’t overly impressed. It just felt too much like a typical supernatural horror game instead of what Resident Evil has always been about. But don’t worry, that’s not what we can expect from the final game.
I want to give a reassuring message. I’ve seen from initial reactions of what we’ve put out that people are getting the impression that we’ve taken Resident Evil and turned it into some sort of supernatural, occult, ghost story. I think you can look at the trailer or the demo and get that impression, but don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story.
It will all make sense in the end. I know it’s frustrating holding back on what we can show fans, but this is really the best way to let you enjoy the game to the fullest when it finally comes out. We just have a trailer and a demo at this moment, but watch this space in the coming months and we hope you look forward to the game. We’re going to do our best to make the best game we can.
Coming in January next year, Resident Evil 7 is a major change for the franchise. Will the first person perspective make the horror a deeper experience, or will it alienate those fans like me who loved the third person horror experience?
Last Updated: June 27, 2016