You ever take your Guardian for granted in Destiny? There are times when I accidentally stand beneath a Fallen Walker tank drop point or I get a prostate examination with a Hive sword, where I forget just how powerful the defenders of humanity really are within that universe. God-slayers and king-breakers, wielders of the Light and the wall against the Darkness who can harness incredible elemental forces with which to drive back oblivion itself.
That’s always been a key driving force in the Destiny games, as Bungie doesn’t just want to give you the tools to make your Guardian look cool, they want you to feel cool as well. Some of those ideas can be as subtle as the kickass reload animation on a hand cannon when you drop a new cylinder into the frame and slap it back into place with a flick of the wrist or the Super attacks you can unleash which boast some kickass animation of their own. Titan Sunbreaker activation anyone?
For Destiny 2: Shadowkeep, Bungie wants to add a new gameplay mechanic to the mix: Finishers.
Described as “combat emotes” by general manager Mark Noseworthy when he spoke to Polygon, these new moves can be used when enemies fall below a certain threshold of health. You’ll need to sacrifice some of your super energy to pull them off, and the move itself will take up a slot within your armour setup.
Bungie is aiming to give players a choice as to how their finisher of choice will play out, with the animations being unlocked as rare engram drops or purchased through the Eververse store. Players will eventually be able to pick up a random finisher upgrade, to add a little surprise spice to the mix. Bungie is also working on having a multi-finisher system available after Shadowkeep launches, but the idea here is for Guardians to be able to use these abilities on some of the biggest bads in the game so that they can create new legendary moments.
Last Updated: July 15, 2019