Get your mods on in Dying Light

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DyingLight

The physical release of Techland’s accomplished Zombie-survival game, Dying Light, is still nearly two weeks away. Those of you who’ve opted to wait may end up with a better game as a result. There’s a great big patch out for the PC version that redresses the modding that was erroneously yanked out, and even lets you take your mods online. Fortunately, for those who hate cheaters, the infinite spit exploit in “Be The Zombie” mode that made it hell on earth seem to be patched.

Here are the full patch notes, via Steam.

  • Hardware, performance & stability issues
    • Resolved various stability issues
    • Numerous general performance optimizations
    • Significantly reduced RAM memory usage
  • Gameplay issues
    • Added option to disable film grain video effect.
    • Fixed the issue with reaching Survivor Rank 25
    • Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
    • Fixed extremely long load times that some users were experiencing
    • Resolved issues with unlocking certain achievements
    • Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
    • Resolved issues with Personal Statistics menu
    • Fixed problems with using keys assigned to gameplay features during chat
    • Fixed duplicating weapons exploit
  • Be-the-Zombie mode
    • Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
    • Fixed several issues with connecting to games when playing as the zombie
    • Added additional tools for tracking network issues
  • Game data integrity (modding)
    • Games can be modded
    • Modded games will not work online with original unchanged versions
    • Modded games will work with other identically modded games
  • Graphical Bugs
    • Resolved extremely low resolution textures on certain objects regardless of texture quality settings
  • Linux specific improvements:
    • Fixed motion blur switching via main menu
    • Fixed messaging when playing cross-platform session
  • Known issues we are still working on:
    • Screen flickering when using dual-GPU setups
    • Radeon support on Linux platforms

The game now runs quite a bit better on PC, but there are still a few glaring issues, most notability for those packing dual-GPUs, and the twelve of you running the game on Linux.

Last Updated: February 16, 2015

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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