Last month, I wondered if we’d see Naughty Dog manage to get their newest game, Uncharted 4, to run at 60 frames per second. They’re already running at over 30, but would have to sacrifice on the finer, intricate details to reach the smoother 60. They say they’d prefer to deliver a great experience over one bound to 60 fps. That doesn’t mean they’re not trying – though they admit it’s really, really hard.
Speaking in a podcast with GameInformer, game director Bruce Straley and creative director Neil Druckmann admitted they were struggling to hit that peak. In spite of that, the game runs like butter at 30fps.
Speaking about working on the PS4, Straley was a little hyperbolic.
“It’s like butter. It’s smooth, delicious,” he said.
“It’s actually pretty amazing, tell you the truth. There are things that have been issues in the past that aren’t issues at all right now. It’s funny because of how quickly you forget that it used to be an issue.
That being said, like with every piece of tech, what Naughty Dog does is that we push the limits to anything and everything that’s in our eyesight so… in our reach so…”
Interjecting, Neil Druckmann said:
“There are always limited resources.”
Despite those limits, Uncharted 4 is shaping up rather nicely – but it’s becoming increasingly unlikely that the game will run at 60fps when it’s out. Why? Because it’s hard.
“Really fucking hard. I mean, that’s true for any game. It was really hard on The Last of us Remastered. And that’s a game we have finished. And we know exactly what the end result needs to look like. And here we’re trying to push the boundaries of what this game can look, and do real time cutscenes… And trying to do sixty is really hard.”
They’ll still keep pushing though. My hope is that the game, like The Last of Us and Infamous: Second Son, gives us the option to choose an unlocked frame rate, or a locked 30 frames per second. Either way, I’m sure it’ll be a great game, indicative of the PS4’s admittedly limited prowess.
Header image from an artwork by Patrick Brown. See the full art here.
Last Updated: February 4, 2015