During a recent PlayStation livestream, Sony finally lifted the lid on their next-gen console. And by that, I mean the hardware was spoken about.
No reveal whatsoever of the actual console. NOTHING.
- CPU – 8x Zen 2 Cores at 3.5GHz (variable frequency)
- GPU – 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
- GPU Architecture – Custom RDNA 2
- Memory/Interface – 16GB GDDR6/256-bit
- Memory Bandwidth – 448GB/s
- Internal Storage – Custom 825GB SSD
- IO Throughput – 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
- Expandable Storage – NVMe SSD Slot
- External Storage – USB HDD Support
- Optical Drive – 4K UHD Blu-ray Drive
PS5 vs PS4 hard drive
Most of the RAM is working on the game’s behalf .PS5 Lead system designer Mark Cerny
According to Cerny, the PS5 will be PS4 and PS4 Pro backwards compatible. On launch day, there’ll be almost 100 games from the PS4 library made available for play. These will be the “top 100” games.
No word yet on PS3 backwards compatibility, as each PS4 game has to be evaluated on a title by title basis to see if it can work on PS5 as the console is simply too fast for legacy games.
Sony’s goal for evolving its sound was to create “great audio” for all kinds of users. This resulted in a focus on dimensionality, presence and locality to create a higher sensation of immersion.
I’m so freaking lost right now with Cerny’s talk about audio, but I think it boils down to the PS5 being capable of sounding well good.
Last Updated: March 18, 2020