Home Gaming Hideo Kojima sees the Nintendo Switch as a step towards a cloud-based gaming future

Hideo Kojima sees the Nintendo Switch as a step towards a cloud-based gaming future

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Hideo Kojima comments on Nintendo Switch 2

With under a month left until release, the Nintendo Switch is an increasingly hot topic of discussion among game developers and publishers. That’s true even for personalities that aren’t ever planning to work with the device, which was the case with an interview IGN conducted with famed Metal Gear Solid creator Hideo Kojima. Despite working exclusively with Sony for now, the charismatic figure in development shared his thoughts on what the Switch meant for gaming moving forward. And, more interestingly, what it signified as a trend moving forward.

Kojima recognised how Nintendo was pushing the way people play games forward with the Switch, and stated that the idea of being able to use a device on the go and seamlessly at home is one that will get wider adoption in the near future.

“You might be familiar with the fact that for a previous game that I did, we had a specification that we called ‘Transfarring’ where you could take the saved data from the PS Vita and move it over to the PS3 and back and forth like that. I believe [Switch] is an extension of that idea. The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”

“For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version, so in the same respect you can watch it at home and then take it on the go on your tablet and smartphone. This is how movies and TV are moving, and this is how games should go.”

Feeding into that idea is Cloud powered gaming, which Kojima sees the Switch as a predecessor for. Although he recognised that the technology is not at a point where people might have expected it to be already, he believes that soon all games processing will take place away from the player.

“I feel like cloud technology is what everything will eventually move to. It’s further behind right now than I think where people thought it would be at this point, but I think it will go there, and when the infrastructure is ready, you’ll be able to play everything, on every device, anywhere. The Switch is the predecessor to this step.”

Service such as PlayStation Now already show the benefits of this, but it’s still very clear that infrastructure isn’t quite there yet to support it. But the idea of having a console as a shell that simply beams games from a server somewhere isn’t that farfetched, and for future developers it’s a reality that they’ll probably soon be preparing for.

Last Updated: February 6, 2017

9 Comments

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      February 7, 2017 at 06:42

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  1. Admiral Chief

    February 6, 2017 at 14:45

  2. HvR

    February 6, 2017 at 14:46

    There is only One cloud and it is broke

    Reply

  3. RinceThis

    February 6, 2017 at 14:50

    For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version… What year is this!?

    Reply

    • HvR

      February 6, 2017 at 14:54

      Didn’t know Telkom was also in Japan

      Reply

  4. Original Heretic

    February 6, 2017 at 15:08

    Well that’s a rather broad thing to say, methinks.

    Using this logic, one could argue that VR tech is just one more step closer to allowing direct projection of visuals directly into our brains via our optic nerves. No need for a screen, no need for a helmet. Just undergo this simple medical procedure and you can start playing your favourite games just by closing your eyes.
    Combined with Kojima’s cloud gaming/ no console thing, hell, install the chip that allows direct beaming of information into your brain. No physical controllers needed, use your central nervous sytem.

    What the future holds is a mystery to us all. The tech is currently there to do some messed up things, but will society allow those messed up things to happen?

    Reply

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