Home Gaming Hideo Kojima sees the Nintendo Switch as a step towards a cloud-based gaming future

Hideo Kojima sees the Nintendo Switch as a step towards a cloud-based gaming future

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Hideo Kojima comments on Nintendo Switch 2

With under a month left until release, the Nintendo Switch is an increasingly hot topic of discussion among game developers and publishers. That’s true even for personalities that aren’t ever planning to work with the device, which was the case with an interview IGN conducted with famed Metal Gear Solid creator Hideo Kojima. Despite working exclusively with Sony for now, the charismatic figure in development shared his thoughts on what the Switch meant for gaming moving forward. And, more interestingly, what it signified as a trend moving forward.

Kojima recognised how Nintendo was pushing the way people play games forward with the Switch, and stated that the idea of being able to use a device on the go and seamlessly at home is one that will get wider adoption in the near future.

“You might be familiar with the fact that for a previous game that I did, we had a specification that we called ‘Transfarring’ where you could take the saved data from the PS Vita and move it over to the PS3 and back and forth like that. I believe [Switch] is an extension of that idea. The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”

“For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version, so in the same respect you can watch it at home and then take it on the go on your tablet and smartphone. This is how movies and TV are moving, and this is how games should go.”

Feeding into that idea is Cloud powered gaming, which Kojima sees the Switch as a predecessor for. Although he recognised that the technology is not at a point where people might have expected it to be already, he believes that soon all games processing will take place away from the player.

“I feel like cloud technology is what everything will eventually move to. It’s further behind right now than I think where people thought it would be at this point, but I think it will go there, and when the infrastructure is ready, you’ll be able to play everything, on every device, anywhere. The Switch is the predecessor to this step.”

Service such as PlayStation Now already show the benefits of this, but it’s still very clear that infrastructure isn’t quite there yet to support it. But the idea of having a console as a shell that simply beams games from a server somewhere isn’t that farfetched, and for future developers it’s a reality that they’ll probably soon be preparing for.

Last Updated: February 6, 2017

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