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Hideo Kojima’s talks about using the Killzone engine for Death Stranding

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Death Stranding (2)

Death Stranding, a video game that has so far been summed up in two trailers and stars at least one half of the Boondock Saints, looks weird as f*** man. But at the same time, it looks beautifully bonkers. That’s because Death Stranding happens to be running on the same engine that was used for the sadly overlooked Killzone Shadow Fall, the Decima Engine.

It’s a fantastic piece of tech, one that was clearly ahead of the curve when it was used to realise the last Killzone title. Speaking in a new series of tweets via DualShockers, Kojima described his work in a series of tweets with the impressive software as something akin to the space races of the Cold War era:

Death Stranding (1)

The space development competition has been stagnated after the Cold War. Due to the steep rise in price of space development cost, the investment for the earth has been strengthened and they gave up on the space shuttle program.

Meanwhile I who wants to proceed myself to the moon, met the guerrilla whose plan was to go to the Mars.

We decided to make the rocket by reforming their engine. And by doing so it enables us to go to the mars but even to the Jupiter.

It’s a good looking piece of software, that has understandably evolved plenty in the years since it was used to render Killzone Shadow Fall. In fact, it had taken a “quantum leap” forward Guerrilla boss Hermen Hulst said during a recent PSX panel, while Kojima himself added that he “had a very good feeling” regarding Guerrilla and their Decima software after he met up with them.

Death Stranding is in development right now, with most people hopeful that we’ll see it sometime in 2018. An idea that makes me giggle evilly because there ain’t now way that a Kojima game will ever be released that quickly.

Last Updated: December 12, 2016

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