If you’re like me, you’re probably still wondering why cross-generational games are still a thing. Metals Gear Solid V barely manages to pull it off on older hardware, and later this year Rise of the Tomb Raider is attempting the same thing on Xbox 360. The timed-exclusive isn’t leaving lagging old generation fans out in the cold, but at what cost?
Normally it’s the little details that get turfed to make up for the lack of horsepower, and it’s no different with Rise of the Tomb Raider. Comparing the same shots on both Xbox One and Xbox 360 below, it’s plain as day that the latter version lacks some of the polish present in the current-gen one. Details in buildings, additional visual elements, draw distance and even the mud on Lara’s shoulder all take a hit on the Xbox 360, and that’s without looking too hard at anything else.
You can see for yourself below, with the Xbox One shots appearing on top.
This of course doesn’t paint a full picture either. Screenshots are one thing, but performance is the real worry when it comes to bringing next-generation games to older hardware. As was the case with Metal Gear Solid V, the game looks good but runs rather poorly. As we edge further and further away from the necessity to have new releases launch on old consoles, this is going to be more frequent – to the point where maybe cancelling a game is a better option, as Warner Bros. did with Mortal Kombat X.
Still, we’re just two months away from the launch of Rise of the Tomb Raider and haven’t actually seen the game running yet on the Xbox 360 for ourselves. So if you’re holding out hope that it’s going to be a decent experience on par with the first reboot, all we can offer you is some hope.
Last Updated: September 7, 2015