Right now, the Xbox One is struggling to hit the same resolution and frame rate in many games that the PlayStation 4 handles with relative ease. soon though, DirectX 12 will be coming, giving the console a few performance enhancements atop the extra power already unlocked by disabling Kinect. Will it enable the Xbox One to hit that magic 1080p/60fps? Not according to The Witcher devs.
Speaking to Gamingbolt, The Witcher 3’s lead engine programmer Balazs Torok, who one would presume has a fair bit of intimate knowledge on the subject, says that DirectX 12 won’t help all that much,
“I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything,” Balazs explains.
He believes that DirectX 12 will allow developers to push more polygons, but that theyll not be able to shade them, wholly defeating the object.
“They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose. To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.”
At this early stage,the Xbox One seems very much to be this generation’s PlayStation 3; worse multiplatform ports, trickier to use and more expensive. Sony eventually turned sales around with the PS3 thanks largely to the cheaper PlayStation 3 slim, and the advent of PlayStation Plus.
Can Microsoft do the same with the Xbox One?
Last Updated: August 4, 2014