How to play Fighting Games like a pro

1 min read


As most of you know by now, I’m rather fond of fighting games, especially those that rhyme with Feet Blighter. There’s a good reason for it too. While many view games like Street Fighter, King of Fighters and Guilty Gear as simple button mashers with no real substance to them, they’re wrong – and this video from PBS shows why.

Called “How to play Street Fighter like a Pro,” the mostly dry and humourless video does an excellent job of explaining just how deep and tactical good fighting games are – how they really play out like frenzied chess matches; how it’s all about controlling space and limiting the options your opponent has. And though it uses Street Fighter for its base, its terminology and explanation applies to very nearly all 2D fighting games.

If that interested you in enough to delve a little further in to how fighting games work, there’s a much older, but as excellent video series on Super Street Fighter 2 turbo by video game theorist David Sirlin that’s really good at relaying fighting game basics.

And if that tickles your fancy further, there’s a weighty tome on Fight Game enthusiast site Shouryuken written by Patrick Miller called From Masher to Master: The Educated Video Game Enthusiast’s Fighting Game Primer (PDF, downloadable here) that’ll do what it says on the tin if you follow its simple rules: turn you from a fighting game novice in to a champion.

Street Fighter V can’t come soon enough.

Last Updated: June 24, 2015

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

Check Also

Devil May Cry 5 is pushing graphics to the bleeding edge without sacrificing any of its trademark gameplay

I’ve got no doubt that Devil May Cry 5 is going to play well. Early impressions and gamepl…