Legendary Pictures CEO Thomas Tull has admitted that the studio doesn’t know how to make a movie out of World of Warcraft. If they’re going to have any shot at success with the film adaptation of the game, that is a good place to start.
In an interview with Slashfilm, Tull explains that certain assumptions when it comes to video game movies are what make video game movies so bad.
“A lot of times what has happened in the past is, studios have said, ‘How many people play that game? Okay, thean that means they’ll probably all go out and buy tickets.’ That is an incredibly poor way to make a movie.”
According to Tull, you start off with the question “How do you make a video game movie that doesn’t suck?”. He thinks the key could be to base the film on the world of the game, instead of the game itself.
“So for us, it’s that we don’t know how to make a movie out of Warcraft, the video game. It’s the incredible story, the war, and these races, and everything these guys at Blizzard have come up with. They have 100 books, and just this incredibly rich world that they’ve created.”
But isn’t that the point? As a huge fan of the story of World of Warcraft I can only imagine that the game itself will have very little to add to the movie. Sure, key locations might be used, but as for the rest? Surely that’s to come from the books? It will be a crying shame if this film is a failure, because the stories written behind the game are movie material through and through.
The biggest question here is when is this film going to arrive? The film adaptation has been in the works for almost seven years, since the announcement at E3 in 2006. According to Tull, the probability for release is much greater for 2016, than 2014. The film is said to have a budget bigger than $100 million. Surely if they can’t spend the money in such a way that the film will blow our minds, then there’s no hope for the human race.
Last Updated: July 5, 2013