MAG, the 256-player multiplayer game from Zipper Interactive, got a huge overhaul today. So huge, in fact, that it was assigned that impressive “2.0” moniker.
The most interesting change is certainly the addition of Move support. I have no idea how well Move support works in the game, so if you have MAG, a Move, and the new patch, please comment and let us know how well it works. My first guess is “not very”, but what do I know. What is impressive is how Zipper has looked to fix as many technical issues as they can, especially since some of the biggest criticism were animation.
The patch weighs in at “36MB (TPPS), 532MB (DLS)”. I have no idea what those abbreviations mean, other than I feel sorry you if you have to get the 532MB patch.
Check after the jump for the full changelist. I recommend you get a cup of coffee, since this is massive.
use as a forward spawn point
Gameplay – (Economy)
Gameplay – Skills (Overall)
Expanded Reachâ€ skills have all been eliminated or rolled into other skills (see Skills sub-sections below for details)
Gameplay – Skills (Assault)
Assault Swap Speed, Grenade Launcher Reload Speed,â€ and â€œRocket Launcher Reload Speedâ€
reduce the recoil on all assault rifles and machine guns
Gameplay – Skills (Marksman)
Gameplay – Skills (Close Quarters)
Recoil Stability, Close Quarters Reload Speed, Close Quarters Swap Speed, Improved Knife Damage,â€ and â€œKnife Frequencyâ€
changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns
Gameplay – Skills (Special Ops)
Duration, Improved Acoustic Locator, Improved Explosive Detector, Improved Motion Tracker, Improved Sensor Jammerâ€ and â€œImproved Suppressorsâ€
approach enemy mines while prone without triggering them
Gameplay – Skills (Medical)
Gameplay – Skills (Engineering)
vehicles and objective assets
Gameplay – Skills (Athleticism)
Endurance, Increased Launcher Move Speed, Increased Move Speed, Improved Sprint Recovery,â€ and â€œImproved Sprint Speedâ€
Gameplay – Skills (Vehicles)
enemy anti-vehicle mines
Gameplay – Skills (Resistances)
Shotgun tuning: Corrected issue that prevented all shotguns from reloading when the player was still holding the â€œfireâ€ button
Gear and Apparel
any other seat in the vehicle regardless if their squad â€œownsâ€ the APC or not
Last Updated: September 30, 2010