I was one of the many who were terribly disappointed by Ready at Dawn’s The Order: 1886. While it was – at the time – one of the most visually resplendent games to be found on at gaming platform, it was just a little dull: sumptuously detailed, gorgeous to behold and an absolute chore to play.
It should have been Sony’s classier answer to Gears of War. But it wasn’t. The engine behind it though is still very impressive – as is the lore behind The Order, which was never fully realised. The first game also ended on a bit of a cliff hanger. So much potential, just sitting there doing nothing. A bit like Darryn, really.
Speaking to Gameinformer (via Destructoid), Ready at Dawn’s Ru Weerasuriya said that there’s more of the Order to come. Maybe. Here’s a snippet of what’s in store for the IP.
The best way to answer that without giving anything… how can I say this… Is there a future? Yes. That IP has a future. It’s definitely built in that IP. That future is already something that was built from the very get go, from the first day we started working on it. As you know, since you played the game and for the ones who played out there… there is a larger storyline. There is a macro story that keeps going, it’s an IP that is actually bigger than the storylines that we have created. So there are legs to this IP, definitely.
Here’s what I said of the game when I reviewed it nigh on two years ago.
“How could anyone think that Ready at Dawn, the people behind some of the best handheld games, have made such a misstep? “People obviously just don’t understand Ready at Dawn’s vision,” I’d mutter to myself, assuring nobody in particular that the game would end up being incredible. How could it not? A steampunk, neo-Victorian setting? An order of Knights fighting an ancient, supernatural darkness? My confidence was sorely misplaced, because The Order: 1886 is one of the most profoundly disappointing games I’ve played.
Great visuals alone do not a great game make – and there’s unfortunately very little in The Order: 1886 to elevate it beyond being a pretty, but shallow and insipid shooter. It commits the one sin no interactive entertainment should: it’s painfully boring.”
I did, however, express a desire to see more of this world, and to have its paper-thin characters fleshed out a bit. There’s a lot that could be done with the IP, and I hope that Ready at Dawn gets the opportunity to do something great.
Last Updated: October 24, 2016