Love it or hate it, but Microsoft’s DirectX API is what makes most of your PC games run. It’s also the reason most PC gamers are still sticking with windows, despite pushes from companies like Valve to get them to embrace the penguin. that battle rages on, as Microsoft plans to unveil its latest iteration of DirectX at this year’s GDC.
The info comes courtesy of Microsoft’s own GDC session page, where a talk is scheduled on “the future” of DirectX.
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver.
Accompanying that is a new DirectX 12 Twitter page, with just a single tweet.
— DirectX 12 (@DirectX12) March 5, 2014
The page linked goes to a green invitation page, showing logos from hardware manufacturers AMD, Intel, Nvidia and Qualcomm – the last of which points to DirectX 12 featuring heavily in new windows mobile phones and tablets.
Interestingly, it’s suggested that this new DirectX API may offer much lower level hardware access, giving developers more muscle to work with, allowing them to extract better performance, in much the same way that they’re afforded on consoles. That’s not unlike AMD’s Mantle, which promised much the same thing, but in reality is geared more towards the lower end and CPU bottlenecks and just hasn’t provided the performance benefit expected.
If DirectX 12 does indeed allow developers to get closer to the hardware, it could put quite a dent in Valve’s Steambox and Linux gaming aspirations.
Last Updated: March 6, 2014