Midway -Developing for the PS3 a “Pain in the ass”

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Shaun Himmerick, Executive Producer on Midway’s imminent Vin Diesel vehicle Wheelman, like many developers, thinks the PS3 is a difficult machine to develop for.

Whereas most developers skirt around the issues of why it’s so problematic to make games for Sony’s media megalith, he’s not one to pussyfoot about.

Find out the source of his PS3 aversion after the jump!

“The politically incorrect answer is that the PS3 is a huge pain in the ass. Anyone making a game, if you’re going to make it for both [360 and PS3], just lead on the PS3 because if it works on the PS3 it’ll work on 360.

The easiest way to look at it is, the 360 has one big chunk of memory, but the PS3 has two chunks of memory that in total are the same size as the Xbox, but because they’re split you can’t share memory the same way. That will bite you in the ass, and it bit us in the ass bad.

We had to play catch up on the PS3 because of the memory constraints and how it renders, how it processes is just different. And it’s harder on the PS3. The Xbox is just like a dumb PC, which is great because it’s easier to build a game on a PC.”

Is he subtly saying that the 360 is the more capable machine – despite being a dumb PC – or is he just another one of those “lazy devs” PS3 fans loathe so much?

Source : Dpad Magzine

Last Updated: February 26, 2009

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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