Mike Bithell made the run away indie hit, Thomas Was Alone. Skyrocketed to indie development fame, his next project, Volume, is already lined up to appear on Sony platforms. But don’t worry, there aren’t rectangles in this one – he brought on artists to make the game pretty, and it certainly looks good.
Okay, let’s look at a couple of his new screens:
Yeah, those rectangles are certainly a thing of the past. Also, no photoshop used in these images – all rendered in engine. Of course, the camera angles are complete lies (it’s a top down game), but at least they are real, rendered images. They’re particularly impressive when you compare them to screenshots from this time last year:
Volume, this time last year (female protag at time because I had the mesh lying around :D): pic.twitter.com/2P2oq4tiUd
— Mike Bithell (@mikeBithell) February 16, 2014
another screengrab from that time: pic.twitter.com/hEKnxrvXEi
— Mike Bithell (@mikeBithell) February 16, 2014
I’m getting excited for this game. It’s not that I believe that all games Bithell makes will be genius simply because of my love for Thomas Was Alone – although that does help. I just like the approach Bithell takes to these things. Check out his twitter announcement:
Not really a screenshots press release type of chap. I’ll just keep passively aggressively mentioning them for the next couple of days 🙂
— Mike Bithell (@mikeBithell) February 16, 2014
The game is starting to look really pretty. It’s all about being stealthy while retelling the Robin Hood story. But with sounds. It could be too cool for school, but at least these screens will show people that Bithell can do games that are innovative and look good at the same time.
Last Updated: February 17, 2014
Alien Emperor Trevor
February 17, 2014 at 12:24
Has a bit of a Tron feel to it.
Admiral Chief in Vegas
February 17, 2014 at 12:25
Ahhhh Mike, you bloody legend!
Sir Rants A Lot Llew. Jelly!!!
February 17, 2014 at 12:26
This guy has a fascination with rectangles
Admiral Chief in Vegas
February 17, 2014 at 12:28
Ag don’t be such a square!
VampyreSquirrel
February 17, 2014 at 12:30
I can see this becoming a vicious circle
Admiral Chief in Vegas
February 17, 2014 at 12:33
Let me triangulate the signal first
VampyreSquirrel
February 17, 2014 at 13:00
I’ll circulate the information for the triangulation to complete, then we’ll be squarely certain that it’s actually a vicious circle…
wait, what?
Admiral Chief in Vegas
February 17, 2014 at 13:03
You just 3.14-ed yourself dude
VampyreSquirrel
February 17, 2014 at 13:28
Totally
Alien Emperor Trevor
February 17, 2014 at 13:44
Crossed the line. badumtish :/
VampyreSquirrel
February 17, 2014 at 14:01
Squarely 😛
VampyreSquirrel
February 17, 2014 at 12:27
That looks pretty cool. I’ll be watching this!