Molyneux : There’s More to Milo

2 min read


When we were first shown Milo & Kate in the Natal demonstration at E3, it was both incredible, and creepy. Creepy because it seemed to bypass the uncanny valley, and also because as an adult, having a virtual boy as a plaything just seemed a step away from from digital paedophilia.

Speaking to Inc Gamers about the Milo & Kate demo shown at E3, Molyneux said, "It made people look around and say, ‘How could you make a game out of a character like Milo?’ And I think that question is still out there; I’m just not allowed to answer it. “

"I might hint… Milo is a character in a bigger and more dramatic story that we’re telling."

Surreptitiously Molyneux extrapolated, "The frustrating thing is that I am veiled. Three and a half minute experience at E3, featuring Milo, which is a character – a single character – and it was exhibiting some of the technologies that we could do with Natal. “

"I didn’t say anything more than that, and whether that was the whole game or not, and I think you’ll just have to wait and see how that fits into a much, much, much bigger and much more dramatic picture."

This actually has me pretty interested in Milo and Kate again. If Molyneux and Lionhead manage to weave an incredible story – much like Quantic Dreams did with Heavy Rain – coupled with a new way of interacting with digital characters, we could be in for something special.

Read  Here’s 20 minutes of Mutant Year Zero: Road to Eden gameplay

I just hope I’m not getting caught up in Molyneux’s infamous hype.

Source : Incgamers

Last Updated: February 25, 2010

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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