You either get a great fighting game with a crap story, or a great story with a terrible fighting game attached to it. In the genre of digital fisticuffs, a combination of deep storytelling and even deeper gameplay has always seemed to be an impossible proposition. An impossibility that Mortal Kombat managed to overcome, with a grand tale of realms waging war on each other, of a tournament to save all mankind and the kombatants who found the warrior within themselves.
Mortal Kombat’s story is also a long and complex tale, of fighters rampaging across the cosmos and time itself needing to be reset as the balance of power began tip towards chaos. What if every event, every fight and every war, was all part of a grander scheme? That’s the question that Mortal Kombat 11 developer NetherRealm is asking, as the latest sequel will introduce a new antagonist to the series: The time-manipulating god, Geras.
Here’s a look at the opening cinematic for Mortal Kombat 11, which features a very very grumpy Thunder God being a bit more proactive in his defense of EarthRealm:
Yikes! With a story that has already been fractured by time travel, it’s going to be interesting to see if Geras and his machinations can help reset continuity for Mortal Kombat. Or does he have an ulterior motive up his sleeves for all chronal meddling. The answer is a very definite probably.
Last Updated: January 17, 2019