Speaking to IGN at a press event for the game, NetherRealm Studios marketing manager Brian Goodman said that the company wasn’t prepared to discuss microtransactions “yet”. “We are not releasing any details on that yet,” Goodman said. Which is a massively vague statement that is open for any kind of interpretation. But that’s a good thing.
But let’s say that Mortal Kombat X will have microtransactions. What area of the game would they be implemented in? The popular theory, is that the Krypt would be ripe for the picking. A graveyard of bonus content that has appeared in several other Mortal Kombat games already, the Krypt has yet to be confirmed in Mortal Kombat X.
But the grind to earn some koins in order to unlock Krypt kontent could tie in perfectly to microtransactions. After all, why go through several ladders of kombat, when you can merely buy a stack o’ koins and start unlocking the bonuses? But it’s something that I just don’t see happening. Mortal Kombat 9 was released back in 2011, which was a year that was already heavy on microtransactions. And the only extra content that players could really pay for, were DLC characters.
The Krypt was present, but players had to grind out koins in order to open up graves and areas. And that’s something that I don’t see changing in X. What I do see players being charged for in that game however, are vanity items. Extra costumes, outfits and new looks. Mortal Kombat 9 had plenty of them for sale, non-essential gear that was tied strictly to your ego. There’ll most likely be DLC characters again, seeing as how Goro is a pre-order exclusive, but I’m alright with that.
And if Mortal Kombat X is going to have that kind of kontent again, then I have no problems with it. Paying for extras is a far cry from paying to win, after all.
Last Updated: February 9, 2015