Earlier this month I did a look back at how SA developers have fared on Kickstarter and at the time it wasn’t looking great with only 3 of the 6 being successful – with 2 currently active but not doing all that well.
And now I received an email from Albert and Otto admitting they won’t be successful but they are still hopeful. Take a look.
I would like to thank you for backing and believing in Albert & Otto and for your messages of support. Alas it is apparent that it will not be reaching its goal, we just weren’t able to push enough traffic to the page in time, the project has received only 2,100 views. It is amazing that it has managed to raise this much with so little views and leads me to strongly believe that with a better strategy and more publicity the project will have no problem getting funded. Hence I have decided to enlist some help and after much deliberation, to RELAUNCH the Kickstarter campaign.
You can follow A&O on twitter.com/albertandotto to find out when the new campaign will be live, the date is not yet set however will be announcing it a few days beforehand, and if you would still like to be part of the project and receive your rewards we will have a special little something added for all returning backers 🙂 I am happy to say that a more refined demo with lots of new content is on its way as well and will be part of the relaunch.
Thanks again for backing Albert and Otto and look forward to seeing you back.
Albert & Otto was picked as a Kickstarter staff pick but it appears that made little difference with the game currently sitting on $2 010 funded out of $15 000.
The other big local game on Kickstarter, Cadence, isn’t doing any better unfortunately.
They have also been picked as a Staff Pick but have only raised £8 061 of their £25 000 goal with 48 hours to go. It really is a pity as I’d love to have both of these games on my iPad.
Weird Side Bar
Not entirely related but something that has been niggling at me for a few weeks now is the apparent lack of project management in local game development.
Local developers appear, from the outside, to lack proper leadership and project management. Great games like Broforce, Cadence and Desktop Dungeons seem to be in development limbo for eternity with constant scope creep coming in and slowly eroding the positive sentiment the games have created.
Broforce should have launched as a retail title last year after that massive E3 push. Holding back to constantly add more is noble from a developer point of view but destroys your momentum and good will that the less hardcore followers have.
Desktop Dungeons is a perfect example of this when they won that IGF award in 2011, however a year before that another developer, Lazy Peon, released a clone of the game on the iOS. This was thankfully removed but we are now in 2015 and QCF is yet to release their iOS version of the game.
As for Cadence, I played the demo recently and it’s a great little 5 minute game that could replace some of my ridiculous Candy Crush addiction if they released it as in on the iPad now with Facebook integration. But I’ve been told that the developers are looking to add new features and gameplay elements before releasing… this, I feel, is what sequels are for. Get the game out and then work on the blue sky ideas.
Last Updated: March 24, 2015