According to previews of IO Interactive’s new episodic Hitman game, it’s great – both modernising the alopecic agent 47 and taking him back to his roots.
Only, it’s not an episodic game. According to Hans Seifert, studio head at Hitman developer IO Interactive – and continuing the weird and confused marketing message – the impending Hitman is a platform.
“We want to create a platform for Hitman and I know that that’s controversial,” Seifert said to Ars Technica. “A lot of people have said: ‘why don’t you wait to ship the game?’ My answer to that is that we are shipping the game at the end of the season. So, if you’re a traditional player, you can buy it on a disc at the end of 2016, if that’s what you want. No one is stopping you doing that, but why should the people that want to come on the journey with us have to wait for all that time to pass?
Whenever we ship a game we think it’s the best possible Hitman game we could have done. Of course, that’s the same this time: we think it’s the best possible Hitman game we can right now. But, you know what? That’s not always true. There are sometimes things that you only realise could be better when you observe people playing, and we can make those improvements now because of this episodic structure.”
While that may be buzzword laden marketing hyperbole, by all accounts that’s exactly what IO is delivering.
“New Hitman takes the best of both the classic and Absolution-era games to create the best-playing title in the series yet,” says Videogamer in their preview. A sentiment that seems to be shared by just about everybody who’s played it thus far.
There’s a closed beta for Hitman this weekend, with the first episode coming on March 11.
Last Updated: February 11, 2016