The final Zelda game for the Nintendo Wii hasn’t even released yet, but that doesn’t mean that the house of Mario isn’t busy drawing up some long term plans for one of their star franchises. In an interview with Nintendo Power, long time Zelda director Eiji Aonuma gave some interesting details about what to expect when Link appears on the the next gen console, the Wii U.
Specifically, Aonuma was teasing some tantalising gameplay that revolved around using the Wii U controller as an inventory pack for the lead character, which would keep combat more fast-paced and dynamic, as opposed to having to constantly pause and switch out items.
“I really think [having two screens is] one of the most exciting features of the system”, Aonuma said. “Unlike the Nintendo DS, there’s distance between the television and you and your other screen. That really allows for some different interactions, some of which you saw at E3â€.
â€œFor example, imagine having the contents of Link’s satchel available to you on the screen of your controller, and using elements of the pouch to interact with gameplay on the television, in a game for the Wii U, I can definitely see something like the controller itself becoming the different items that Link is using, allowing you to interact with the game world and with the game items in a very different wayâ€.
Sounds great Nintendo, but just don’t get carried away and ask us to use the controller as a real life hook-shot. That thing is expensive enough as it is.
Last Updated: August 30, 2011