Home Gaming No Fallout 4 mod support at launch

No Fallout 4 mod support at launch

1 min read

Fallout lies

Fallout 4 is looking incredible and people are losing their minds over all the new details coming out about the game. One of the things that got the loudest cheers when announced was the modding support for the game, particularly that it will work across platforms. However, that’s not a feature at launch, and probably won’t be fully functional until months after the game ships.

Speaking to IGN (thanks GameSpot), Bethesda’s Marketing VP Pete Hines explained that finishing the game is the top priority.

Our entire focus is on finishing the game. Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like.
[…]The idea is that [the tools] will work on all platforms, but the truth is the system doesn’t exist. It’s still being built and worked on and it’s going to take awhile. It’s going to take clearly into next year because we can’t even start it…

While I’m glad that they’re focusing on making a great game, I feel a bit worried about how people will respond. Obviously, the most important thing is to make sure the game is awesome – no one wants to mod a game that is crap to start off. However, by getting people excited about the modding at E3, they’re going to expect that feature early on. If players have to wait until next year for that to happen, it might cause some degree of backlash. Then again, most people will want to complete one play through without mods, right? Unless it has the usual weird lighting issues Bethesda always has… The average Skyrim player has a ton of mods installed to make the game more appealing, I wonder what sort of modding expectations we should have for Fallout 4. Maybe if they spend more time making a game that looks good, modders won’t have as much to fix.

Last Updated: July 29, 2015


  1. RinceThis

    July 29, 2015 at 13:45

    I don’t get why they would be upset. Do people really buy a game JUST so they can mod it?


    • Dutch Matrix

      July 29, 2015 at 13:58

      Of course! You will have boobies in Fallout 4 half a day before launch


      • RinceThis

        July 29, 2015 at 14:01

        Now, when you say ‘launch’… 0_O


        • Dutch Matrix

          July 29, 2015 at 14:06

          Why do you have to ask all the Higher Grade questions when I have a headache???


      • Brady miaau

        July 30, 2015 at 08:13

        Ah, you are so limiting what Rince can do now


  2. Lisa

    July 29, 2015 at 14:10

    The mod tool for TES Oblivion was also delayed. But they did release later and it was well used.


  3. Brady miaau

    July 29, 2015 at 14:19


    Game first, mod later has been the well worn pattern. If it worked for others, surely it must work for this game? AND modding on a console? Hell yeah! will it work first time? Probably not. Teeth away, people


  4. WitWolfy

    July 29, 2015 at 14:33

    I’m sure he did say at E3 it wont be released at launch but next year sometime.


  5. Steffmeister

    July 29, 2015 at 15:33

    Bethesda always need modders to fix their games


  6. Sovereign

    July 29, 2015 at 17:40

    Don’t they always do this? Creation kit has never been released alongside the game. They even said at E3 that it would come out later.


    • Brady miaau

      July 30, 2015 at 08:12



  7. Gareth L (That eXCheez Guy)

    July 30, 2015 at 07:19

    Long story short: Our investors want the title out by December. We’re going to have to cut back features to make that release date. But hey, don’t worry about that, here’s our PR guy with a dancing monkey.


  8. HairyEwok

    July 30, 2015 at 08:38

    I guess modding will become a DLC too now?


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